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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/float_literal.h"
#include <limits>
#include <sstream>
namespace tint {
namespace ast {
FloatLiteral::FloatLiteral(ast::type::Type* type, float value)
: Literal(type), value_(value) {}
FloatLiteral::~FloatLiteral() = default;
bool FloatLiteral::IsFloat() const {
return true;
}
std::string FloatLiteral::to_str() const {
return std::to_string(value_);
}
std::string FloatLiteral::name() const {
std::ostringstream out;
out.flags(out.flags() | std::ios_base::showpoint);
out.precision(std::numeric_limits<float>::max_digits10);
out << "__float" << value_;
return out.str();
}
} // namespace ast
} // namespace tint