| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_DEVICE_H_ |
| #define DAWNNATIVE_DEVICE_H_ |
| |
| #include "common/Serial.h" |
| #include "dawn_native/Error.h" |
| #include "dawn_native/Forward.h" |
| #include "dawn_native/ObjectBase.h" |
| #include "dawn_native/Toggles.h" |
| |
| #include "dawn_native/DawnNative.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <memory> |
| |
| namespace dawn_native { |
| |
| using ErrorCallback = void (*)(const char* errorMessage, void* userData); |
| |
| class AdapterBase; |
| class FenceSignalTracker; |
| class DynamicUploader; |
| class StagingBufferBase; |
| |
| class DeviceBase { |
| public: |
| DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor); |
| virtual ~DeviceBase(); |
| |
| void HandleError(const char* message); |
| |
| bool ConsumedError(MaybeError maybeError) { |
| if (DAWN_UNLIKELY(maybeError.IsError())) { |
| ConsumeError(maybeError.AcquireError()); |
| return true; |
| } |
| return false; |
| } |
| |
| MaybeError ValidateObject(const ObjectBase* object) const; |
| |
| AdapterBase* GetAdapter() const; |
| |
| FenceSignalTracker* GetFenceSignalTracker() const; |
| |
| virtual CommandBufferBase* CreateCommandBuffer( |
| CommandEncoderBase* encoder, |
| const CommandBufferDescriptor* descriptor) = 0; |
| |
| virtual Serial GetCompletedCommandSerial() const = 0; |
| virtual Serial GetLastSubmittedCommandSerial() const = 0; |
| virtual Serial GetPendingCommandSerial() const = 0; |
| virtual void TickImpl() = 0; |
| |
| // Many Dawn objects are completely immutable once created which means that if two |
| // creations are given the same arguments, they can return the same object. Reusing |
| // objects will help make comparisons between objects by a single pointer comparison. |
| // |
| // Technically no object is immutable as they have a reference count, and an |
| // application with reference-counting issues could "see" that objects are reused. |
| // This is solved by automatic-reference counting, and also the fact that when using |
| // the client-server wire every creation will get a different proxy object, with a |
| // different reference count. |
| // |
| // When trying to create an object, we give both the descriptor and an example of what |
| // the created object will be, the "blueprint". The blueprint is just a FooBase object |
| // instead of a backend Foo object. If the blueprint doesn't match an object in the |
| // cache, then the descriptor is used to make a new object. |
| ResultOrError<BindGroupLayoutBase*> GetOrCreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor); |
| void UncacheBindGroupLayout(BindGroupLayoutBase* obj); |
| |
| ResultOrError<ComputePipelineBase*> GetOrCreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| void UncacheComputePipeline(ComputePipelineBase* obj); |
| |
| ResultOrError<PipelineLayoutBase*> GetOrCreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor); |
| void UncachePipelineLayout(PipelineLayoutBase* obj); |
| |
| ResultOrError<RenderPipelineBase*> GetOrCreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor); |
| void UncacheRenderPipeline(RenderPipelineBase* obj); |
| |
| ResultOrError<SamplerBase*> GetOrCreateSampler(const SamplerDescriptor* descriptor); |
| void UncacheSampler(SamplerBase* obj); |
| |
| ResultOrError<ShaderModuleBase*> GetOrCreateShaderModule( |
| const ShaderModuleDescriptor* descriptor); |
| void UncacheShaderModule(ShaderModuleBase* obj); |
| |
| // Dawn API |
| BindGroupBase* CreateBindGroup(const BindGroupDescriptor* descriptor); |
| BindGroupLayoutBase* CreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor); |
| BufferBase* CreateBuffer(const BufferDescriptor* descriptor); |
| DawnCreateBufferMappedResult CreateBufferMapped(const BufferDescriptor* descriptor); |
| void CreateBufferMappedAsync(const BufferDescriptor* descriptor, |
| dawn::BufferCreateMappedCallback callback, |
| void* userdata); |
| CommandEncoderBase* CreateCommandEncoder(const CommandEncoderDescriptor* descriptor); |
| ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor); |
| PipelineLayoutBase* CreatePipelineLayout(const PipelineLayoutDescriptor* descriptor); |
| QueueBase* CreateQueue(); |
| RenderPipelineBase* CreateRenderPipeline(const RenderPipelineDescriptor* descriptor); |
| SamplerBase* CreateSampler(const SamplerDescriptor* descriptor); |
| ShaderModuleBase* CreateShaderModule(const ShaderModuleDescriptor* descriptor); |
| SwapChainBase* CreateSwapChain(const SwapChainDescriptor* descriptor); |
| TextureBase* CreateTexture(const TextureDescriptor* descriptor); |
| TextureViewBase* CreateTextureView(TextureBase* texture, |
| const TextureViewDescriptor* descriptor); |
| |
| void Tick(); |
| |
| void SetErrorCallback(dawn::DeviceErrorCallback callback, void* userdata); |
| void Reference(); |
| void Release(); |
| |
| virtual ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer( |
| size_t size) = 0; |
| virtual MaybeError CopyFromStagingToBuffer(StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) = 0; |
| |
| ResultOrError<DynamicUploader*> GetDynamicUploader() const; |
| |
| std::vector<const char*> GetTogglesUsed() const; |
| bool IsToggleEnabled(Toggle toggle) const; |
| |
| protected: |
| void SetToggle(Toggle toggle, bool isEnabled); |
| void ApplyToggleOverrides(const DeviceDescriptor* deviceDescriptor); |
| |
| std::unique_ptr<DynamicUploader> mDynamicUploader; |
| |
| private: |
| virtual ResultOrError<BindGroupBase*> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) = 0; |
| virtual ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) = 0; |
| virtual ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) = 0; |
| virtual ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<QueueBase*> CreateQueueImpl() = 0; |
| virtual ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) = 0; |
| virtual ResultOrError<SamplerBase*> CreateSamplerImpl( |
| const SamplerDescriptor* descriptor) = 0; |
| virtual ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor) = 0; |
| virtual ResultOrError<SwapChainBase*> CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) = 0; |
| virtual ResultOrError<TextureBase*> CreateTextureImpl( |
| const TextureDescriptor* descriptor) = 0; |
| virtual ResultOrError<TextureViewBase*> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) = 0; |
| |
| MaybeError CreateBindGroupInternal(BindGroupBase** result, |
| const BindGroupDescriptor* descriptor); |
| MaybeError CreateBindGroupLayoutInternal(BindGroupLayoutBase** result, |
| const BindGroupLayoutDescriptor* descriptor); |
| MaybeError CreateBufferInternal(BufferBase** result, const BufferDescriptor* descriptor); |
| MaybeError CreateComputePipelineInternal(ComputePipelineBase** result, |
| const ComputePipelineDescriptor* descriptor); |
| MaybeError CreatePipelineLayoutInternal(PipelineLayoutBase** result, |
| const PipelineLayoutDescriptor* descriptor); |
| MaybeError CreateQueueInternal(QueueBase** result); |
| MaybeError CreateRenderPipelineInternal(RenderPipelineBase** result, |
| const RenderPipelineDescriptor* descriptor); |
| MaybeError CreateSamplerInternal(SamplerBase** result, const SamplerDescriptor* descriptor); |
| MaybeError CreateShaderModuleInternal(ShaderModuleBase** result, |
| const ShaderModuleDescriptor* descriptor); |
| MaybeError CreateSwapChainInternal(SwapChainBase** result, |
| const SwapChainDescriptor* descriptor); |
| MaybeError CreateTextureInternal(TextureBase** result, const TextureDescriptor* descriptor); |
| MaybeError CreateTextureViewInternal(TextureViewBase** result, |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor); |
| |
| void ConsumeError(ErrorData* error); |
| void SetDefaultToggles(); |
| |
| AdapterBase* mAdapter = nullptr; |
| |
| // The object caches aren't exposed in the header as they would require a lot of |
| // additional includes. |
| struct Caches; |
| std::unique_ptr<Caches> mCaches; |
| |
| struct DeferredCreateBufferMappedAsync { |
| dawn::BufferCreateMappedCallback callback; |
| DawnBufferMapAsyncStatus status; |
| DawnCreateBufferMappedResult result; |
| void* userdata; |
| }; |
| |
| std::unique_ptr<FenceSignalTracker> mFenceSignalTracker; |
| std::vector<DeferredCreateBufferMappedAsync> mDeferredCreateBufferMappedAsyncResults; |
| |
| dawn::DeviceErrorCallback mErrorCallback = nullptr; |
| void* mErrorUserdata = 0; |
| uint32_t mRefCount = 1; |
| |
| TogglesSet mTogglesSet; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_DEVICE_H_ |