#include <metal_stdlib> | |
using namespace metal; | |
kernel void f(const constant float3x2* tint_symbol [[buffer(0)]]) { | |
float2x3 const t = transpose(*(tint_symbol)); | |
float const l = length((*(tint_symbol))[1]); | |
float const a = fabs(float2((*(tint_symbol))[0]).yx[0]); | |
return; | |
} | |