| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| uint3 v; |
| }; |
| |
| void f() { |
| thread S tint_symbol = {}; |
| uint3 v = tint_symbol.v; |
| uint x = tint_symbol.v[0]; |
| uint y = tint_symbol.v[1]; |
| uint z = tint_symbol.v[2]; |
| uint2 xx = uint3(tint_symbol.v).xx; |
| uint2 xy = uint3(tint_symbol.v).xy; |
| uint2 xz = uint3(tint_symbol.v).xz; |
| uint2 yx = uint3(tint_symbol.v).yx; |
| uint2 yy = uint3(tint_symbol.v).yy; |
| uint2 yz = uint3(tint_symbol.v).yz; |
| uint2 zx = uint3(tint_symbol.v).zx; |
| uint2 zy = uint3(tint_symbol.v).zy; |
| uint2 zz = uint3(tint_symbol.v).zz; |
| uint3 xxx = uint3(tint_symbol.v).xxx; |
| uint3 xxy = uint3(tint_symbol.v).xxy; |
| uint3 xxz = uint3(tint_symbol.v).xxz; |
| uint3 xyx = uint3(tint_symbol.v).xyx; |
| uint3 xyy = uint3(tint_symbol.v).xyy; |
| uint3 xyz = uint3(tint_symbol.v).xyz; |
| uint3 xzx = uint3(tint_symbol.v).xzx; |
| uint3 xzy = uint3(tint_symbol.v).xzy; |
| uint3 xzz = uint3(tint_symbol.v).xzz; |
| uint3 yxx = uint3(tint_symbol.v).yxx; |
| uint3 yxy = uint3(tint_symbol.v).yxy; |
| uint3 yxz = uint3(tint_symbol.v).yxz; |
| uint3 yyx = uint3(tint_symbol.v).yyx; |
| uint3 yyy = uint3(tint_symbol.v).yyy; |
| uint3 yyz = uint3(tint_symbol.v).yyz; |
| uint3 yzx = uint3(tint_symbol.v).yzx; |
| uint3 yzy = uint3(tint_symbol.v).yzy; |
| uint3 yzz = uint3(tint_symbol.v).yzz; |
| uint3 zxx = uint3(tint_symbol.v).zxx; |
| uint3 zxy = uint3(tint_symbol.v).zxy; |
| uint3 zxz = uint3(tint_symbol.v).zxz; |
| uint3 zyx = uint3(tint_symbol.v).zyx; |
| uint3 zyy = uint3(tint_symbol.v).zyy; |
| uint3 zyz = uint3(tint_symbol.v).zyz; |
| uint3 zzx = uint3(tint_symbol.v).zzx; |
| uint3 zzy = uint3(tint_symbol.v).zzy; |
| uint3 zzz = uint3(tint_symbol.v).zzz; |
| uint4 xxxx = uint3(tint_symbol.v).xxxx; |
| uint4 xxxy = uint3(tint_symbol.v).xxxy; |
| uint4 xxxz = uint3(tint_symbol.v).xxxz; |
| uint4 xxyx = uint3(tint_symbol.v).xxyx; |
| uint4 xxyy = uint3(tint_symbol.v).xxyy; |
| uint4 xxyz = uint3(tint_symbol.v).xxyz; |
| uint4 xxzx = uint3(tint_symbol.v).xxzx; |
| uint4 xxzy = uint3(tint_symbol.v).xxzy; |
| uint4 xxzz = uint3(tint_symbol.v).xxzz; |
| uint4 xyxx = uint3(tint_symbol.v).xyxx; |
| uint4 xyxy = uint3(tint_symbol.v).xyxy; |
| uint4 xyxz = uint3(tint_symbol.v).xyxz; |
| uint4 xyyx = uint3(tint_symbol.v).xyyx; |
| uint4 xyyy = uint3(tint_symbol.v).xyyy; |
| uint4 xyyz = uint3(tint_symbol.v).xyyz; |
| uint4 xyzx = uint3(tint_symbol.v).xyzx; |
| uint4 xyzy = uint3(tint_symbol.v).xyzy; |
| uint4 xyzz = uint3(tint_symbol.v).xyzz; |
| uint4 xzxx = uint3(tint_symbol.v).xzxx; |
| uint4 xzxy = uint3(tint_symbol.v).xzxy; |
| uint4 xzxz = uint3(tint_symbol.v).xzxz; |
| uint4 xzyx = uint3(tint_symbol.v).xzyx; |
| uint4 xzyy = uint3(tint_symbol.v).xzyy; |
| uint4 xzyz = uint3(tint_symbol.v).xzyz; |
| uint4 xzzx = uint3(tint_symbol.v).xzzx; |
| uint4 xzzy = uint3(tint_symbol.v).xzzy; |
| uint4 xzzz = uint3(tint_symbol.v).xzzz; |
| uint4 yxxx = uint3(tint_symbol.v).yxxx; |
| uint4 yxxy = uint3(tint_symbol.v).yxxy; |
| uint4 yxxz = uint3(tint_symbol.v).yxxz; |
| uint4 yxyx = uint3(tint_symbol.v).yxyx; |
| uint4 yxyy = uint3(tint_symbol.v).yxyy; |
| uint4 yxyz = uint3(tint_symbol.v).yxyz; |
| uint4 yxzx = uint3(tint_symbol.v).yxzx; |
| uint4 yxzy = uint3(tint_symbol.v).yxzy; |
| uint4 yxzz = uint3(tint_symbol.v).yxzz; |
| uint4 yyxx = uint3(tint_symbol.v).yyxx; |
| uint4 yyxy = uint3(tint_symbol.v).yyxy; |
| uint4 yyxz = uint3(tint_symbol.v).yyxz; |
| uint4 yyyx = uint3(tint_symbol.v).yyyx; |
| uint4 yyyy = uint3(tint_symbol.v).yyyy; |
| uint4 yyyz = uint3(tint_symbol.v).yyyz; |
| uint4 yyzx = uint3(tint_symbol.v).yyzx; |
| uint4 yyzy = uint3(tint_symbol.v).yyzy; |
| uint4 yyzz = uint3(tint_symbol.v).yyzz; |
| uint4 yzxx = uint3(tint_symbol.v).yzxx; |
| uint4 yzxy = uint3(tint_symbol.v).yzxy; |
| uint4 yzxz = uint3(tint_symbol.v).yzxz; |
| uint4 yzyx = uint3(tint_symbol.v).yzyx; |
| uint4 yzyy = uint3(tint_symbol.v).yzyy; |
| uint4 yzyz = uint3(tint_symbol.v).yzyz; |
| uint4 yzzx = uint3(tint_symbol.v).yzzx; |
| uint4 yzzy = uint3(tint_symbol.v).yzzy; |
| uint4 yzzz = uint3(tint_symbol.v).yzzz; |
| uint4 zxxx = uint3(tint_symbol.v).zxxx; |
| uint4 zxxy = uint3(tint_symbol.v).zxxy; |
| uint4 zxxz = uint3(tint_symbol.v).zxxz; |
| uint4 zxyx = uint3(tint_symbol.v).zxyx; |
| uint4 zxyy = uint3(tint_symbol.v).zxyy; |
| uint4 zxyz = uint3(tint_symbol.v).zxyz; |
| uint4 zxzx = uint3(tint_symbol.v).zxzx; |
| uint4 zxzy = uint3(tint_symbol.v).zxzy; |
| uint4 zxzz = uint3(tint_symbol.v).zxzz; |
| uint4 zyxx = uint3(tint_symbol.v).zyxx; |
| uint4 zyxy = uint3(tint_symbol.v).zyxy; |
| uint4 zyxz = uint3(tint_symbol.v).zyxz; |
| uint4 zyyx = uint3(tint_symbol.v).zyyx; |
| uint4 zyyy = uint3(tint_symbol.v).zyyy; |
| uint4 zyyz = uint3(tint_symbol.v).zyyz; |
| uint4 zyzx = uint3(tint_symbol.v).zyzx; |
| uint4 zyzy = uint3(tint_symbol.v).zyzy; |
| uint4 zyzz = uint3(tint_symbol.v).zyzz; |
| uint4 zzxx = uint3(tint_symbol.v).zzxx; |
| uint4 zzxy = uint3(tint_symbol.v).zzxy; |
| uint4 zzxz = uint3(tint_symbol.v).zzxz; |
| uint4 zzyx = uint3(tint_symbol.v).zzyx; |
| uint4 zzyy = uint3(tint_symbol.v).zzyy; |
| uint4 zzyz = uint3(tint_symbol.v).zzyz; |
| uint4 zzzx = uint3(tint_symbol.v).zzzx; |
| uint4 zzzy = uint3(tint_symbol.v).zzzy; |
| uint4 zzzz = uint3(tint_symbol.v).zzzz; |
| } |
| |