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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/PassResourceUsageTracker.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/EnumMaskIterator.h"
#include "dawn_native/Format.h"
#include "dawn_native/QuerySet.h"
#include "dawn_native/Texture.h"
#include <utility>
namespace dawn_native {
PassResourceUsageTracker::PassResourceUsageTracker(PassType passType) : mPassType(passType) {
}
void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) {
// std::map's operator[] will create the key and return 0 if the key didn't exist
// before.
mBufferUsages[buffer] |= usage;
}
void PassResourceUsageTracker::TextureViewUsedAs(TextureViewBase* view,
wgpu::TextureUsage usage) {
TextureBase* texture = view->GetTexture();
const SubresourceRange& range = view->GetSubresourceRange();
// Get or create a new PassTextureUsage for that texture (initially filled with
// wgpu::TextureUsage::None)
auto it = mTextureUsages.emplace(
std::piecewise_construct, std::forward_as_tuple(texture),
std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(), wgpu::TextureUsage::None));
PassTextureUsage& textureUsage = it.first->second;
textureUsage.Update(range,
[usage](const SubresourceRange&, wgpu::TextureUsage* storedUsage) {
*storedUsage |= usage;
});
}
void PassResourceUsageTracker::AddTextureUsage(TextureBase* texture,
const PassTextureUsage& textureUsage) {
// Get or create a new PassTextureUsage for that texture (initially filled with
// wgpu::TextureUsage::None)
auto it = mTextureUsages.emplace(
std::piecewise_construct, std::forward_as_tuple(texture),
std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(), wgpu::TextureUsage::None));
PassTextureUsage* passTextureUsage = &it.first->second;
passTextureUsage->Merge(
textureUsage, [](const SubresourceRange&, wgpu::TextureUsage* storedUsage,
const wgpu::TextureUsage& addedUsage) { *storedUsage |= addedUsage; });
}
void PassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet,
uint32_t queryIndex) {
// The query availability only need to be tracked again on render pass for checking query
// overwrite on render pass and resetting query set on Vulkan backend.
DAWN_ASSERT(mPassType == PassType::Render);
DAWN_ASSERT(querySet != nullptr);
// Gets the iterator for that querySet or create a new vector of bool set to false
// if the querySet wasn't registered.
auto it = mQueryAvailabilities.emplace(querySet, querySet->GetQueryCount()).first;
it->second[queryIndex] = true;
}
const QueryAvailabilityMap& PassResourceUsageTracker::GetQueryAvailabilityMap() const {
return mQueryAvailabilities;
}
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage PassResourceUsageTracker::AcquireResourceUsage() {
PassResourceUsage result;
result.passType = mPassType;
result.buffers.reserve(mBufferUsages.size());
result.bufferUsages.reserve(mBufferUsages.size());
result.textures.reserve(mTextureUsages.size());
result.textureUsages.reserve(mTextureUsages.size());
result.querySets.reserve(mQueryAvailabilities.size());
result.queryAvailabilities.reserve(mQueryAvailabilities.size());
for (auto& it : mBufferUsages) {
result.buffers.push_back(it.first);
result.bufferUsages.push_back(it.second);
}
for (auto& it : mTextureUsages) {
result.textures.push_back(it.first);
result.textureUsages.push_back(std::move(it.second));
}
for (auto& it : mQueryAvailabilities) {
result.querySets.push_back(it.first);
result.queryAvailabilities.push_back(std::move(it.second));
}
mBufferUsages.clear();
mTextureUsages.clear();
mQueryAvailabilities.clear();
return result;
}
} // namespace dawn_native