blob: c9a8f2a6386869d6918702d2b49646e93a93e195 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/BackendBinding.h"
#include "common/Assert.h"
#include "dawn_native/D3D12Backend.h"
#include "GLFW/glfw3.h"
#define GLFW_EXPOSE_NATIVE_WIN32
#include "GLFW/glfw3native.h"
namespace utils {
class D3D12Binding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
dawnDevice CreateDevice() override {
// Make an instance and find a D3D12 adapter
mInstance = std::make_unique<dawn_native::Instance>();
mInstance->DiscoverDefaultAdapters();
std::vector<dawn_native::Adapter> adapters = mInstance->GetAdapters();
for (dawn_native::Adapter adapter : adapters) {
if (adapter.GetBackendType() == dawn_native::BackendType::D3D12) {
mBackendDevice = adapter.CreateDevice();
return mBackendDevice;
}
}
UNREACHABLE();
}
uint64_t GetSwapChainImplementation() override {
if (mSwapchainImpl.userData == nullptr) {
HWND win32Window = glfwGetWin32Window(mWindow);
mSwapchainImpl =
dawn_native::d3d12::CreateNativeSwapChainImpl(mBackendDevice, win32Window);
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
dawnTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
private:
std::unique_ptr<dawn_native::Instance> mInstance;
dawnDevice mBackendDevice = nullptr;
dawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateD3D12Binding() {
return new D3D12Binding;
}
} // namespace utils