blob: 9abbd2645f5ad6660cc640bbc74afdd70a75e6f1 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_4ccf9a() {
RWTexture3D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int4(int3((1u).xxx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_4ccf9a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_4ccf9a());
}