blob: 11ea3eb16c00da22e0e28366f71eaf15f3b9e6f7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_b75c8f() {
RWTexture2D<int4> v = arg_0;
int4 res = int4(v.Load(int3(int2((1u).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b75c8f()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b75c8f()));
}