blob: 7fac303cbf0c8253ed7005d175ddf00ebdd9f05a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4e2b3a() {
RWTexture2DArray<float4> v = arg_0;
v[int3((1).xx, int(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_4e2b3a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4e2b3a();
}