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// Copyright 2021 The Tint Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_
#define TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_
#include <string>
/// The return structure of a compile function
struct CompileResult {
/// True if shader compiled
bool success = false;
/// Output of the compiler
std::string output;
};
CompileResult CompileMslUsingMetalAPI(const std::string& src,
uint32_t version_major,
uint32_t version_minor);
#endif // TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_