| // Copyright 2021 The Tint Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ |
| #define TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ |
| |
| #include <string> |
| |
| /// The return structure of a compile function |
| struct CompileResult { |
| /// True if shader compiled |
| bool success = false; |
| /// Output of the compiler |
| std::string output; |
| }; |
| |
| CompileResult CompileMslUsingMetalAPI(const std::string& src, |
| uint32_t version_major, |
| uint32_t version_minor); |
| |
| #endif // TOOLS_SRC_CMD_REMOTE_COMPILE_COMPILE_H_ |