blob: 291f84eb0e685f146626d5303cfe9b7ff05293cd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_193203(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u, int2(1));
*(tint_symbol_2) = res;
}
fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
textureSample_193203(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}