blob: 5fdb53e5e6c5164b83b5697f7f2088183acf264b [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler3D arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_3b50bd() {
vec4 res = texture(arg_0_arg_1, vec3(1.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_3b50bd();
}
void main() {
fragment_main();
return;
}