| SKIP: FAILED |
| |
| Texture2DArray arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| |
| void textureSample_4703d0() { |
| float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)), (1).xx).x; |
| prevent_dce.Store(0u, asuint(res)); |
| } |
| |
| void fragment_main() { |
| textureSample_4703d0(); |
| return; |
| } |
| DXC validation failure: |
| warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. |
| |
| error: validation errors |
| error: Module bitcode is invalid. |
| error: Call parameter type does not match function signature! |
| i64 1 |
| i32 %4 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float undef, i64 1, i64 1, i32 undef, float undef) |
| |
| Validation failed. |
| |
| |
| |