blob: c4ecdb4d0f822dfb4ad861efae3bbd6c128d16dd [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2DArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSample_d6b281() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_d6b281();
}
void main() {
fragment_main();
return;
}