commit | 57b7db9c7425cb4de5c7533c200e96d56fe2011b | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Fri Mar 25 17:29:57 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 25 17:29:57 2022 +0000 |
tree | c608182f11b504f1e377e2c2866a9e6c8d4c8819 | |
parent | e45ff6a4b3c2f06dade68ec0f01ddc3bfd70c282 [diff] |
OpenGL: refactor texture-to-texture copies into UtilsGL. Change-Id: I6210b192c0676dacecc0d0b1026905b31e869d72 Bug: dawn:593 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84440 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.