commit | 591f05655be3c53bccab2426cc23a47ebb7b2927 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Oct 23 21:43:44 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 23 21:43:44 2023 +0000 |
tree | ef7971fa66dae92d5abfd83b53fd1430a51e36dc | |
parent | 8c70529f0b9abc976ee5e372d61202bd9739826b [diff] |
[tint][fuzzers] Port IRRoundtripFuzzer to tint_wgsl_fuzzer Change-Id: I8052f45136eb27ef63af98be3825e8128ff24375 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154303 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.