commit | d81ccaad2708bf1656fa936a11ca5a390eecec0b | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Mon Nov 25 14:26:49 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 25 14:26:49 2024 +0000 |
tree | 28a8ee7004895e4d74f3139e9da6ef925528a0de | |
parent | 567e45f3ce5c08d5b607d02caa523fbc54d7da1a [diff] |
[tint] Use platform demote to helper where possible This change will only enable platform demote to helper by default for the vulkan backend. CTS does test the discard feature: webgpu:shader,execution,statement,discard:* Design doc: https://docs.google.com/document/d/1CEnS-99jspI-ghs_wOpZ8vMGhOW80wQxxTDly87bFN4/edit?usp=sharing&resourcekey=0-o02HubN1NPVz1ssuEyqIPQ Bug: 42250787, 372714384 Change-Id: I0997e9fe8972c3400cc9e568aca88cbecd74a7dd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215314 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Peter McNeeley <petermcneeley@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.