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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/hlsl/writer/printer/printer.h"
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <utility>
#include <vector>
#include "src/tint/lang/core/access.h"
#include "src/tint/lang/core/address_space.h"
#include "src/tint/lang/core/constant/splat.h"
#include "src/tint/lang/core/constant/value.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/block.h"
#include "src/tint/lang/core/ir/constant.h"
#include "src/tint/lang/core/ir/instruction_result.h"
#include "src/tint/lang/core/ir/let.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/return.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/ir/value.h"
#include "src/tint/lang/core/ir/var.h"
#include "src/tint/lang/core/texel_format.h"
#include "src/tint/lang/core/type/array.h"
#include "src/tint/lang/core/type/array_count.h"
#include "src/tint/lang/core/type/atomic.h"
#include "src/tint/lang/core/type/bool.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/external_texture.h"
#include "src/tint/lang/core/type/f16.h"
#include "src/tint/lang/core/type/f32.h"
#include "src/tint/lang/core/type/i32.h"
#include "src/tint/lang/core/type/matrix.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/pointer.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/sampler.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/core/type/struct.h"
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/core/type/type.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/lang/core/type/void.h"
#include "src/tint/utils/containers/hashmap.h"
#include "src/tint/utils/containers/map.h"
#include "src/tint/utils/generator/text_generator.h"
#include "src/tint/utils/ice/ice.h"
#include "src/tint/utils/macros/compiler.h"
#include "src/tint/utils/macros/scoped_assignment.h"
#include "src/tint/utils/rtti/switch.h"
#include "src/tint/utils/strconv/float_to_string.h"
#include "src/tint/utils/text/string.h"
using namespace tint::core::fluent_types; // NOLINT
namespace tint::hlsl::writer {
namespace {
/// PIMPL class for the HLSL generator
class Printer : public tint::TextGenerator {
public:
/// Constructor
/// @param module the IR module to generate
explicit Printer(core::ir::Module& module) : ir_(module) {}
/// @returns the generated HLSL shader
tint::Result<PrintResult> Generate() {
auto valid = core::ir::ValidateAndDumpIfNeeded(ir_, "HLSL writer");
if (valid != Success) {
return std::move(valid.Failure());
}
// TOOD(dsinclair): EmitRootBlock
// Emit functions.
for (auto* func : ir_.DependencyOrderedFunctions()) {
EmitFunction(func);
}
result_.hlsl = main_buffer_.String();
return std::move(result_);
}
private:
/// The result of printing the module.
PrintResult result_;
core::ir::Module& ir_;
/// A hashmap of value to name
Hashmap<const core::ir::Value*, std::string, 32> names_;
/// Map of builtin structure to unique generated name
std::unordered_map<const core::type::Struct*, std::string> builtin_struct_names_;
/// The current function being emitted
const core::ir::Function* current_function_ = nullptr;
/// The current block being emitted
const core::ir::Block* current_block_ = nullptr;
void EmitFunction(const core::ir::Function* func) {
TINT_SCOPED_ASSIGNMENT(current_function_, func);
{
auto out = Line();
auto func_name = NameOf(func);
// TODO(dsinclair): Pipeline stage and workgroup information
EmitType(out, func->ReturnType());
out << " " << func_name << "(";
// TODO(dsinclair): Parameters
out << ") {";
}
{
const ScopedIndent si(current_buffer_);
EmitBlock(func->Block());
}
Line() << "}";
}
void EmitBlock(const core::ir::Block* block) {
TINT_SCOPED_ASSIGNMENT(current_block_, block);
for (auto* inst : *block) {
Switch(
inst, //
[&](const core::ir::Var* v) { EmitVar(v); }, //
[&](const core::ir::Let* i) { EmitLet(i); }, //
[&](const core::ir::Return* i) { EmitReturn(i); }, //
TINT_ICE_ON_NO_MATCH);
}
}
void EmitVar(const core::ir::Var* var) {
auto out = Line();
// TODO(dsinclair): This isn't right, as some types contain their names
EmitType(out, var->Result(0)->Type());
out << " ";
out << NameOf(var->Result(0));
out << " = ";
if (var->Initializer()) {
EmitValue(out, var->Initializer());
} else {
TINT_UNREACHABLE();
// TODO(dsinclair): Add zero value emission
}
out << ";";
}
void EmitLet(const core::ir::Let* l) {
auto out = Line();
// TODO(dsinclair): This isn't right, as some types contain their names.
// TODO(dsinclair): Investigate using `const` here as well, the AST printer doesn't emit
// const with a let, but we should be able to.
EmitType(out, l->Result(0)->Type());
out << " ";
out << NameOf(l->Result(0));
out << " = ";
EmitValue(out, l->Value());
out << ";";
}
void EmitReturn(const core::ir::Return* r) {
// If this return has no arguments and the current block is for the function which is
// being returned, skip the return.
if (current_block_ == current_function_->Block() && r->Args().IsEmpty()) {
return;
}
auto out = Line();
out << "return";
if (!r->Args().IsEmpty()) {
out << " ";
EmitValue(out, r->Args().Front());
}
out << ";";
}
void EmitValue(StringStream& out, const core::ir::Value* v) {
Switch(
v, //
[&](const core::ir::Constant* c) { EmitConstant(out, c); }, //
[&](const core::ir::InstructionResult* r) {
Switch(
r->Instruction(),
[&](const core::ir::Let* l) { out << NameOf(l->Result(0)); }, //
TINT_ICE_ON_NO_MATCH);
},
TINT_ICE_ON_NO_MATCH);
}
void EmitConstant(StringStream& out, const core::ir::Constant* c) {
EmitConstant(out, c->Value());
}
void EmitConstant(StringStream& out, const core::constant::Value* c) {
Switch(
c->Type(), //
[&](const core::type::Bool*) { out << (c->ValueAs<AInt>() ? "true" : "false"); },
[&](const core::type::F16*) { EmitConstantF16(out, c); },
[&](const core::type::F32*) { PrintF32(out, c->ValueAs<f32>()); },
[&](const core::type::I32*) { out << c->ValueAs<i32>(); },
[&](const core::type::U32*) { out << c->ValueAs<AInt>() << "u"; },
[&](const core::type::Array* a) { EmitConstantArray(out, c, a); },
[&](const core::type::Vector* v) { EmitConstantVector(out, c, v); },
[&](const core::type::Matrix* m) { EmitConstantMatrix(out, c, m); }, //
TINT_ICE_ON_NO_MATCH);
}
void EmitConstantF16(StringStream& out, const core::constant::Value* c) {
// Emit a f16 scalar with explicit float16_t type declaration.
out << "float16_t";
const ScopedParen sp(out);
PrintF16(out, c->ValueAs<f16>());
}
void EmitConstantArray(StringStream& out,
const core::constant::Value* c,
const core::type::Array* a) {
if (c->AllZero()) {
out << "(";
EmitType(out, a);
out << ")0";
return;
}
out << "{";
auto count = a->ConstantCount();
TINT_ASSERT(count.has_value() && count.value() > 0);
for (size_t i = 0; i < count; i++) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
out << "}";
}
void EmitConstantVector(StringStream& out,
const core::constant::Value* c,
const core::type::Vector* v) {
if (auto* splat = c->As<core::constant::Splat>()) {
{
const ScopedParen sp(out);
EmitConstant(out, splat->el);
}
out << ".";
for (size_t i = 0; i < v->Width(); i++) {
out << "x";
}
return;
}
EmitType(out, v);
const ScopedParen sp(out);
for (size_t i = 0; i < v->Width(); i++) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
}
void EmitConstantMatrix(StringStream& out,
const core::constant::Value* c,
const core::type::Matrix* m) {
EmitType(out, m);
const ScopedParen sp(out);
for (size_t i = 0; i < m->columns(); i++) {
if (i > 0) {
out << ", ";
}
EmitConstant(out, c->Index(i));
}
}
void EmitType(StringStream& out,
const core::type::Type* ty,
core::AddressSpace address_space = core::AddressSpace::kUndefined,
core::Access access = core::Access::kUndefined,
const std::string& name = "",
bool* name_printed = nullptr) {
if (name_printed) {
*name_printed = false;
}
switch (address_space) {
case core::AddressSpace::kStorage:
if (access != core::Access::kRead) {
out << "RW";
}
out << "ByteAddressBuffer";
return;
case core::AddressSpace::kUniform: {
auto array_length = (ty->Size() + 15) / 16;
out << "uint4 " << name << "[" << array_length << "]";
if (name_printed) {
*name_printed = true;
}
return;
}
default:
break;
}
Switch(
ty, //
[&](const core::type::Bool*) { out << "bool"; }, //
[&](const core::type::F16*) { out << "float16_t"; }, //
[&](const core::type::F32*) { out << "float"; }, //
[&](const core::type::I32*) { out << "int"; }, //
[&](const core::type::U32*) { out << "uint"; }, //
[&](const core::type::Void*) { out << "void"; }, //
[&](const core::type::Atomic* atomic) {
EmitType(out, atomic->Type(), address_space, access, name);
},
[&](const core::type::Array* ary) { EmitArrayType(out, ary, address_space, access); },
[&](const core::type::Vector* vec) { EmitVectorType(out, vec, address_space, access); },
[&](const core::type::Matrix* mat) { EmitMatrixType(out, mat, address_space, access); },
[&](const core::type::Struct* str) { out << StructName(str); },
[&](const core::type::Pointer* p) {
EmitType(out, p->StoreType(), p->AddressSpace(), p->Access());
},
[&](const core::type::Sampler* sampler) { EmitSamplerType(out, sampler); },
[&](const core::type::Texture* tex) { EmitTextureType(out, tex); },
TINT_ICE_ON_NO_MATCH);
}
void EmitArrayType(StringStream& out,
const core::type::Array* ary,
core::AddressSpace address_space,
core::Access access) {
const core::type::Type* base_type = ary;
std::vector<uint32_t> sizes;
while (auto* arr = base_type->As<core::type::Array>()) {
if (TINT_UNLIKELY(arr->Count()->Is<core::type::RuntimeArrayCount>())) {
TINT_ICE() << "runtime arrays may only exist in storage buffers, which "
"should have "
"been transformed into a ByteAddressBuffer";
}
const auto count = arr->ConstantCount();
TINT_ASSERT(count.has_value() && count.value() > 0);
sizes.push_back(count.value());
base_type = arr->ElemType();
}
EmitType(out, base_type, address_space, access);
for (const uint32_t size : sizes) {
out << "[" << size << "]";
}
}
void EmitVectorType(StringStream& out,
const core::type::Vector* vec,
core::AddressSpace address_space,
core::Access access) {
auto width = vec->Width();
if (vec->type()->Is<core::type::F32>()) {
out << "float" << width;
} else if (vec->type()->Is<core::type::I32>()) {
out << "int" << width;
} else if (vec->type()->Is<core::type::U32>()) {
out << "uint" << width;
} else if (vec->type()->Is<core::type::Bool>()) {
out << "bool" << width;
} else {
// For example, use "vector<float16_t, N>" for f16 vector.
out << "vector<";
EmitType(out, vec->type(), address_space, access);
out << ", " << width << ">";
}
}
void EmitMatrixType(StringStream& out,
const core::type::Matrix* mat,
core::AddressSpace address_space,
core::Access access) {
if (mat->type()->Is<core::type::F16>()) {
// Use matrix<type, N, M> for f16 matrix
out << "matrix<";
EmitType(out, mat->type(), address_space, access);
out << ", " << mat->columns() << ", " << mat->rows() << ">";
return;
}
EmitType(out, mat->type(), address_space, access);
// Note: HLSL's matrices are declared as <type>NxM, where N is the
// number of rows and M is the number of columns. Despite HLSL's
// matrices being column-major by default, the index operator and
// initializers actually operate on row-vectors, where as WGSL operates
// on column vectors. To simplify everything we use the transpose of the
// matrices. See:
// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-per-component-math#matrix-ordering
out << mat->columns() << "x" << mat->rows();
}
void EmitTextureType(StringStream& out, const core::type::Texture* tex) {
if (TINT_UNLIKELY(tex->Is<core::type::ExternalTexture>())) {
TINT_ICE() << "Multiplanar external texture transform was not run.";
}
auto* storage = tex->As<core::type::StorageTexture>();
auto* ms = tex->As<core::type::MultisampledTexture>();
auto* depth_ms = tex->As<core::type::DepthMultisampledTexture>();
auto* sampled = tex->As<core::type::SampledTexture>();
if (storage && storage->access() != core::Access::kRead) {
out << "RW";
}
out << "Texture";
switch (tex->dim()) {
case core::type::TextureDimension::k1d:
out << "1D";
break;
case core::type::TextureDimension::k2d:
out << ((ms || depth_ms) ? "2DMS" : "2D");
break;
case core::type::TextureDimension::k2dArray:
out << ((ms || depth_ms) ? "2DMSArray" : "2DArray");
break;
case core::type::TextureDimension::k3d:
out << "3D";
break;
case core::type::TextureDimension::kCube:
out << "Cube";
break;
case core::type::TextureDimension::kCubeArray:
out << "CubeArray";
break;
default:
TINT_UNREACHABLE() << "unexpected TextureDimension " << tex->dim();
}
if (storage) {
auto* component = ImageFormatToRWtextureType(storage->texel_format());
if (TINT_UNLIKELY(!component)) {
TINT_ICE() << "Unsupported StorageTexture TexelFormat: "
<< static_cast<int>(storage->texel_format());
}
out << "<" << component << ">";
} else if (depth_ms) {
out << "<float4>";
} else if (sampled || ms) {
auto* subtype = sampled ? sampled->type() : ms->type();
out << "<";
if (subtype->Is<core::type::F32>()) {
out << "float4";
} else if (subtype->Is<core::type::I32>()) {
out << "int4";
} else if (TINT_LIKELY(subtype->Is<core::type::U32>())) {
out << "uint4";
} else {
TINT_ICE() << "Unsupported multisampled texture type";
}
out << ">";
}
}
void EmitSamplerType(StringStream& out, const core::type::Sampler* sampler) {
out << "Sampler";
if (sampler->IsComparison()) {
out << "Comparison";
}
out << "State";
}
/// @returns the name of the given value, creating a new unique name if the value is unnamed in
/// the module.
std::string NameOf(const core::ir::Value* value) {
return names_.GetOrAdd(value, [&] {
auto sym = ir_.NameOf(value);
return sym.IsValid() ? sym.Name() : UniqueIdentifier("v");
});
}
/// @return a new, unique identifier with the given prefix.
/// @param prefix optional prefix to apply to the generated identifier. If empty
/// "tint_symbol" will be used.
std::string UniqueIdentifier(const std::string& prefix /* = "" */) {
return ir_.symbols.New(prefix).Name();
}
std::string StructName(const core::type::Struct* s) {
auto name = s->Name().Name();
if (HasPrefix(name, "__")) {
name = tint::GetOrAdd(builtin_struct_names_, s,
[&] { return UniqueIdentifier(name.substr(2)); });
}
return name;
}
void PrintF32(StringStream& out, float value) {
if (std::isinf(value)) {
out << "0.0f " << (value >= 0 ? "/* inf */" : "/* -inf */");
} else if (std::isnan(value)) {
out << "0.0f /* nan */";
} else {
out << tint::strconv::FloatToString(value) << "f";
}
}
void PrintF16(StringStream& out, float value) {
if (std::isinf(value)) {
out << "0.0h " << (value >= 0 ? "/* inf */" : "/* -inf */");
} else if (std::isnan(value)) {
out << "0.0h /* nan */";
} else {
out << tint::strconv::FloatToString(value) << "h";
}
}
const char* ImageFormatToRWtextureType(core::TexelFormat image_format) {
switch (image_format) {
case core::TexelFormat::kR8Unorm:
case core::TexelFormat::kBgra8Unorm:
case core::TexelFormat::kRgba8Unorm:
case core::TexelFormat::kRgba8Snorm:
case core::TexelFormat::kRgba16Float:
case core::TexelFormat::kR32Float:
case core::TexelFormat::kRg32Float:
case core::TexelFormat::kRgba32Float:
return "float4";
case core::TexelFormat::kRgba8Uint:
case core::TexelFormat::kRgba16Uint:
case core::TexelFormat::kR32Uint:
case core::TexelFormat::kRg32Uint:
case core::TexelFormat::kRgba32Uint:
return "uint4";
case core::TexelFormat::kRgba8Sint:
case core::TexelFormat::kRgba16Sint:
case core::TexelFormat::kR32Sint:
case core::TexelFormat::kRg32Sint:
case core::TexelFormat::kRgba32Sint:
return "int4";
default:
return nullptr;
}
}
};
} // namespace
Result<PrintResult> Print(core::ir::Module& module) {
return Printer{module}.Generate();
}
PrintResult::PrintResult() = default;
PrintResult::~PrintResult() = default;
PrintResult::PrintResult(const PrintResult&) = default;
PrintResult& PrintResult::operator=(const PrintResult&) = default;
} // namespace tint::hlsl::writer