| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float : require | 
 |  | 
 | int tint_ftoi(float v) { | 
 |   return ((v < 2147483520.0f) ? ((v < -2147483648.0f) ? (-2147483647 - 1) : int(v)) : 2147483647); | 
 | } | 
 |  | 
 | struct Inner { | 
 |   float scalar_f32; | 
 |   int scalar_i32; | 
 |   uint scalar_u32; | 
 |   float16_t scalar_f16; | 
 |   vec2 vec2_f32; | 
 |   ivec2 vec2_i32; | 
 |   uvec2 vec2_u32; | 
 |   f16vec2 vec2_f16; | 
 |   uint pad; | 
 |   vec3 vec3_f32; | 
 |   uint pad_1; | 
 |   ivec3 vec3_i32; | 
 |   uint pad_2; | 
 |   uvec3 vec3_u32; | 
 |   uint pad_3; | 
 |   f16vec3 vec3_f16; | 
 |   uint pad_4; | 
 |   uint pad_5; | 
 |   vec4 vec4_f32; | 
 |   ivec4 vec4_i32; | 
 |   uvec4 vec4_u32; | 
 |   f16vec4 vec4_f16; | 
 |   mat2 mat2x2_f32; | 
 |   uint pad_6; | 
 |   uint pad_7; | 
 |   mat2x3 mat2x3_f32; | 
 |   mat2x4 mat2x4_f32; | 
 |   mat3x2 mat3x2_f32; | 
 |   uint pad_8; | 
 |   uint pad_9; | 
 |   mat3 mat3x3_f32; | 
 |   mat3x4 mat3x4_f32; | 
 |   mat4x2 mat4x2_f32; | 
 |   mat4x3 mat4x3_f32; | 
 |   mat4 mat4x4_f32; | 
 |   f16mat2 mat2x2_f16; | 
 |   f16mat2x3 mat2x3_f16; | 
 |   f16mat2x4 mat2x4_f16; | 
 |   f16mat3x2 mat3x2_f16; | 
 |   uint pad_10; | 
 |   f16mat3 mat3x3_f16; | 
 |   f16mat3x4 mat3x4_f16; | 
 |   f16mat4x2 mat4x2_f16; | 
 |   f16mat4x3 mat4x3_f16; | 
 |   f16mat4 mat4x4_f16; | 
 |   uint pad_11; | 
 |   uint pad_12; | 
 |   vec3 arr2_vec3_f32[2]; | 
 |   f16mat4x2 arr2_mat4x2_f16[2]; | 
 | }; | 
 |  | 
 | layout(binding = 0, std430) buffer S_ssbo { | 
 |   Inner arr[]; | 
 | } sb; | 
 |  | 
 | layout(binding = 1, std430) buffer s_block_ssbo { | 
 |   int inner; | 
 | } s; | 
 |  | 
 | void tint_symbol(uint idx) { | 
 |   float scalar_f32 = sb.arr[idx].scalar_f32; | 
 |   int scalar_i32 = sb.arr[idx].scalar_i32; | 
 |   uint scalar_u32 = sb.arr[idx].scalar_u32; | 
 |   float16_t scalar_f16 = sb.arr[idx].scalar_f16; | 
 |   vec2 vec2_f32 = sb.arr[idx].vec2_f32; | 
 |   ivec2 vec2_i32 = sb.arr[idx].vec2_i32; | 
 |   uvec2 vec2_u32 = sb.arr[idx].vec2_u32; | 
 |   f16vec2 vec2_f16 = sb.arr[idx].vec2_f16; | 
 |   vec3 vec3_f32 = sb.arr[idx].vec3_f32; | 
 |   ivec3 vec3_i32 = sb.arr[idx].vec3_i32; | 
 |   uvec3 vec3_u32 = sb.arr[idx].vec3_u32; | 
 |   f16vec3 vec3_f16 = sb.arr[idx].vec3_f16; | 
 |   vec4 vec4_f32 = sb.arr[idx].vec4_f32; | 
 |   ivec4 vec4_i32 = sb.arr[idx].vec4_i32; | 
 |   uvec4 vec4_u32 = sb.arr[idx].vec4_u32; | 
 |   f16vec4 vec4_f16 = sb.arr[idx].vec4_f16; | 
 |   mat2 mat2x2_f32 = sb.arr[idx].mat2x2_f32; | 
 |   mat2x3 mat2x3_f32 = sb.arr[idx].mat2x3_f32; | 
 |   mat2x4 mat2x4_f32 = sb.arr[idx].mat2x4_f32; | 
 |   mat3x2 mat3x2_f32 = sb.arr[idx].mat3x2_f32; | 
 |   mat3 mat3x3_f32 = sb.arr[idx].mat3x3_f32; | 
 |   mat3x4 mat3x4_f32 = sb.arr[idx].mat3x4_f32; | 
 |   mat4x2 mat4x2_f32 = sb.arr[idx].mat4x2_f32; | 
 |   mat4x3 mat4x3_f32 = sb.arr[idx].mat4x3_f32; | 
 |   mat4 mat4x4_f32 = sb.arr[idx].mat4x4_f32; | 
 |   f16mat2 mat2x2_f16 = sb.arr[idx].mat2x2_f16; | 
 |   f16mat2x3 mat2x3_f16 = sb.arr[idx].mat2x3_f16; | 
 |   f16mat2x4 mat2x4_f16 = sb.arr[idx].mat2x4_f16; | 
 |   f16mat3x2 mat3x2_f16 = sb.arr[idx].mat3x2_f16; | 
 |   f16mat3 mat3x3_f16 = sb.arr[idx].mat3x3_f16; | 
 |   f16mat3x4 mat3x4_f16 = sb.arr[idx].mat3x4_f16; | 
 |   f16mat4x2 mat4x2_f16 = sb.arr[idx].mat4x2_f16; | 
 |   f16mat4x3 mat4x3_f16 = sb.arr[idx].mat4x3_f16; | 
 |   f16mat4 mat4x4_f16 = sb.arr[idx].mat4x4_f16; | 
 |   vec3 arr2_vec3_f32[2] = sb.arr[idx].arr2_vec3_f32; | 
 |   f16mat4x2 arr2_mat4x2_f16[2] = sb.arr[idx].arr2_mat4x2_f16; | 
 |   s.inner = (((((((((((((((((((((((((((((((((((tint_ftoi(scalar_f32) + scalar_i32) + int(scalar_u32)) + int(scalar_f16)) + tint_ftoi(vec2_f32.x)) + vec2_i32.x) + int(vec2_u32.x)) + int(vec2_f16.x)) + tint_ftoi(vec3_f32.y)) + vec3_i32.y) + int(vec3_u32.y)) + int(vec3_f16.y)) + tint_ftoi(vec4_f32.z)) + vec4_i32.z) + int(vec4_u32.z)) + int(vec4_f16.z)) + tint_ftoi(mat2x2_f32[0].x)) + tint_ftoi(mat2x3_f32[0].x)) + tint_ftoi(mat2x4_f32[0].x)) + tint_ftoi(mat3x2_f32[0].x)) + tint_ftoi(mat3x3_f32[0].x)) + tint_ftoi(mat3x4_f32[0].x)) + tint_ftoi(mat4x2_f32[0].x)) + tint_ftoi(mat4x3_f32[0].x)) + tint_ftoi(mat4x4_f32[0].x)) + int(mat2x2_f16[0].x)) + int(mat2x3_f16[0].x)) + int(mat2x4_f16[0].x)) + int(mat3x2_f16[0].x)) + int(mat3x3_f16[0].x)) + int(mat3x4_f16[0].x)) + int(mat4x2_f16[0].x)) + int(mat4x3_f16[0].x)) + int(mat4x4_f16[0].x)) + int(arr2_mat4x2_f16[0][0].x)) + tint_ftoi(arr2_vec3_f32[0].x)); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   tint_symbol(gl_LocalInvocationIndex); | 
 |   return; | 
 | } |