| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 fbf_1 [[color(1)]]; | |
| float4 fbf_3 [[color(3)]]; | |
| }; | |
| void g(float a, float b) { | |
| } | |
| void f_inner(float4 fbf_1, float4 fbf_3) { | |
| g(fbf_1[0], fbf_3[1]); | |
| } | |
| fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
| f_inner(tint_symbol.fbf_1, tint_symbol.fbf_3); | |
| return; | |
| } | |