| commit | d87284a3933d8f4ee05420359bcd9950b04d8c3b | [log] [tgz] |
|---|---|---|
| author | François Beaufort <beaufort.francois@gmail.com> | Tue Apr 29 04:26:56 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 29 04:26:56 2025 -0700 |
| tree | e47ca393fac5a135e012e939c349b64b81c315c3 | |
| parent | caa0e5f420196aec0b4044240b8ac01a25a54141 [diff] |
[dawn][d312] Disable TextureCompressedBCSliced3D This is failing consistently on win-dawn-rel and prevents the CTS from rolling. This is caused by an error in CopyTextureRegion where the region specified by D3D12_TEXTURE_COPY_LOCATION:PlacedFootprint extends past the end of the buffer it is placed on. Bug: 342840940 Change-Id: I1d5ffad759a339bf7c48d20d30dd5055f4ea0ca9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239554 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Fr <beaufort.francois@gmail.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.