Roll ANGLE from 2d91f554ab55 to a60e268024c7 (26 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2d91f554ab55..a60e268024c7

2026-01-14 hocheung@chromium.org D3D11: Resolve MSAA readback for PBO ReadPixels
2026-01-14 syoussefi@chromium.org Translator: Allow building MSL output without Metal backend
2026-01-14 syoussefi@chromium.org Port InitOutputVariables compiler tests to end2nd
2026-01-14 syoussefi@chromium.org Translator: Automatically disable some non-applicable options
2026-01-14 syoussefi@chromium.org Translator: Automatically enable initGLPosition for GLSL compat
2026-01-14 syoussefi@chromium.org Translator: Remove the initFragmentOutputVariables flag
2026-01-14 syoussefi@chromium.org Translator: Remove special-case for HLSL output initialization
2026-01-13 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 64b598b99190 to 0bcc40c8233a (11 revisions)
2026-01-13 syoussefi@chromium.org Consolidate Nvidia trace suppressions
2026-01-13 lexa.knyazev@gmail.com D3D11: Remove unused ImageMetadata struct
2026-01-13 yuxinhu@google.com Vulkan: Fix duplicated location decoration in SpirV
2026-01-13 syoussefi@chromium.org GL: Remove the gl_null configuration
2026-01-13 syoussefi@chromium.org GL: Fail context creation on devices without highp float
2026-01-13 cclao@google.com Vulkan: Add more tests for tileMemory
2026-01-13 akihiko.odaki@gmail.com Metal: Increase the maximum number of shader UBOs
2026-01-13 cclao@google.com Vulkan: Fix the assertion with EXT_yuv_target tests
2026-01-13 lexa.knyazev@gmail.com D3D11: Use separate UAV bindings for array texture slices
2026-01-12 syoussefi@chromium.org IR: Merge transformer's pre-visit and entry-visit callbacks
2026-01-12 cclao@google.com Vulkan: VK_QCOM_tile_memory_heap implementation 4/n
2026-01-12 syoussefi@chromium.org Add a hardened-context creation flag
2026-01-12 ynovikov@chromium.org Skip pokemon_go_combat on Win Intel
2026-01-12 cclao@google.com Vulkan: VK_QCOM_tile_memory_heap implementation 3/n
2026-01-12 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 6a0031fd6e79 to 64b598b99190 (14 revisions)
2026-01-12 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from c0fe12c8d4ae to 6a0031fd6e79 (8 revisions)
2026-01-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 4d3bedc74e22 to 70cfd2061d44 (13 revisions)
2026-01-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from e6726962eff0 to 5a4bda99585f (861 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I8d01e8bb9b0fd231a73cec9b63288b37491554fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/284838
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 2c879d5bfccab7b05a7a289d1331f36b9a7e3c10
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.