commit | b4e92bfd888021292c84d3e19ae1049042bc3a45 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Aug 31 01:01:31 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 31 01:01:31 2023 +0000 |
tree | aa7dafdccef3ec61065b322d08f3551bbc6e9cb2 | |
parent | 60b0fa3239223bb0496fa85086af1f248a6f16f5 [diff] |
Enable InheritDynamicOffsetsComputePipeline on D3D12 This patch enables InheritDynamicOffsetsComputePipeline on D3D12 as now the tests can pass on the bots. Bug: dawn:55 Test: dawn_end2end_tests Change-Id: Ib6a44d3bf0b36bdef01064b3b0c6a5f697a77825 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149105 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.