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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/hlsl/writer/raise/builtin_polyfill.h"
#include <string>
#include <tuple>
#include "src/tint/lang/core/fluent_types.h" // IWYU pragma: export
#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/manager.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/lang/hlsl/builtin_fn.h"
#include "src/tint/lang/hlsl/ir/builtin_call.h"
#include "src/tint/lang/hlsl/ir/member_builtin_call.h"
#include "src/tint/lang/hlsl/ir/ternary.h"
#include "src/tint/utils/containers/hashmap.h"
#include "src/tint/utils/math/hash.h"
namespace tint::hlsl::writer::raise {
namespace {
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
/// PIMPL state for the transform.
struct State {
/// The IR module.
core::ir::Module& ir;
/// The IR builder.
core::ir::Builder b{ir};
/// The type manager.
core::type::Manager& ty{ir.Types()};
// Polyfill functions for bitcast expression, BitcastType indicates the source type and the
// destination type.
using BitcastType =
tint::UnorderedKeyWrapper<std::tuple<const core::type::Type*, const core::type::Type*>>;
Hashmap<BitcastType, core::ir::Function*, 4> bitcast_funcs_{};
/// Process the module.
void Process() {
// Find the bitcasts that need replacing.
Vector<core::ir::Bitcast*, 4> bitcast_worklist;
Vector<core::ir::CoreBuiltinCall*, 4> call_worklist;
for (auto* inst : ir.Instructions()) {
if (auto* bitcast = inst->As<core::ir::Bitcast>()) {
bitcast_worklist.Push(bitcast);
continue;
}
if (auto* call = inst->As<core::ir::CoreBuiltinCall>()) {
switch (call->Func()) {
case core::BuiltinFn::kSelect:
case core::BuiltinFn::kSign:
case core::BuiltinFn::kTextureDimensions:
case core::BuiltinFn::kTextureLoad:
case core::BuiltinFn::kTextureNumLayers:
case core::BuiltinFn::kTextureNumLevels:
case core::BuiltinFn::kTextureNumSamples:
case core::BuiltinFn::kTextureStore:
case core::BuiltinFn::kTrunc:
call_worklist.Push(call);
break;
default:
break;
}
continue;
}
}
// Replace the bitcasts that we found.
for (auto* bitcast : bitcast_worklist) {
auto* src_type = bitcast->Val()->Type();
auto* dst_type = bitcast->Result(0)->Type();
auto* dst_deepest = dst_type->DeepestElement();
if (src_type == dst_type) {
ReplaceBitcastWithValue(bitcast);
} else if (src_type->DeepestElement()->Is<core::type::F16>()) {
ReplaceBitcastWithFromF16Polyfill(bitcast);
} else if (dst_deepest->Is<core::type::F16>()) {
ReplaceBitcastWithToF16Polyfill(bitcast);
} else {
ReplaceBitcastWithAs(bitcast);
}
}
// Replace the builtin calls that we found
for (auto* call : call_worklist) {
switch (call->Func()) {
case core::BuiltinFn::kSelect:
Select(call);
break;
case core::BuiltinFn::kSign:
Sign(call);
break;
case core::BuiltinFn::kTextureDimensions:
TextureDimensions(call);
break;
case core::BuiltinFn::kTextureLoad:
TextureLoad(call);
break;
case core::BuiltinFn::kTextureNumLayers:
TextureNumLayers(call);
break;
case core::BuiltinFn::kTextureNumLevels:
TextureNumLevels(call);
break;
case core::BuiltinFn::kTextureNumSamples:
TextureNumSamples(call);
break;
case core::BuiltinFn::kTextureStore:
TextureStore(call);
break;
case core::BuiltinFn::kTrunc:
Trunc(call);
break;
default:
TINT_UNREACHABLE();
}
}
}
void Select(core::ir::CoreBuiltinCall* call) {
Vector<core::ir::Value*, 4> args = call->Args();
auto* ternary =
b.ir.allocators.instructions.Create<hlsl::ir::Ternary>(call->DetachResult(), args);
ternary->InsertBefore(call);
call->Destroy();
}
// HLSL's trunc is broken for very large/small float values.
// See crbug.com/tint/1883
//
// Replace with:
// value < 0 ? ceil(value) : floor(value)
void Trunc(core::ir::CoreBuiltinCall* call) {
auto* val = call->Args()[0];
auto* type = call->Result(0)->Type();
Vector<core::ir::Value*, 4> args;
b.InsertBefore(call, [&] {
args.Push(b.Call(type, core::BuiltinFn::kFloor, val)->Result(0));
args.Push(b.Call(type, core::BuiltinFn::kCeil, val)->Result(0));
const core::type::Type* comp_ty = ty.bool_();
if (auto* vec = type->As<core::type::Vector>()) {
comp_ty = ty.vec(comp_ty, vec->Width());
}
args.Push(b.LessThan(comp_ty, val, b.Zero(type))->Result(0));
});
auto* trunc =
b.ir.allocators.instructions.Create<hlsl::ir::Ternary>(call->DetachResult(), args);
trunc->InsertBefore(call);
call->Destroy();
}
/// Replaces an identity bitcast result with the value.
void ReplaceBitcastWithValue(core::ir::Bitcast* bitcast) {
bitcast->Result(0)->ReplaceAllUsesWith(bitcast->Val());
bitcast->Destroy();
}
void ReplaceBitcastWithAs(core::ir::Bitcast* bitcast) {
auto* dst_type = bitcast->Result(0)->Type();
auto* dst_deepest = dst_type->DeepestElement();
BuiltinFn fn = BuiltinFn::kNone;
tint::Switch(
dst_deepest, //
[&](const core::type::I32*) { fn = BuiltinFn::kAsint; }, //
[&](const core::type::U32*) { fn = BuiltinFn::kAsuint; }, //
[&](const core::type::F32*) { fn = BuiltinFn::kAsfloat; }, //
TINT_ICE_ON_NO_MATCH);
b.InsertBefore(bitcast, [&] {
b.CallWithResult<hlsl::ir::BuiltinCall>(bitcast->DetachResult(), fn, bitcast->Val());
});
bitcast->Destroy();
}
// Bitcast f16 types to others by converting the given f16 value to f32 and call
// f32tof16 to get the bits. This should be safe, because the conversion is precise
// for finite and infinite f16 value as they are exactly representable by f32.
core::ir::Function* CreateBitcastFromF16(const core::type::Type* src_type,
const core::type::Type* dst_type) {
return bitcast_funcs_.GetOrAdd(
BitcastType{{src_type, dst_type}}, [&]() -> core::ir::Function* {
TINT_ASSERT(src_type->Is<core::type::Vector>());
// Generate a helper function that performs the following (in HLSL):
//
// uint tint_bitcast_from_f16(vector<float16_t, 2> src) {
// uint2 r = f32tof16(float2(src));
// return uint((r.x & 65535u) | ((r.y & 65535u) << 16u));
// }
auto fn_name = b.ir.symbols.New(std::string("tint_bitcast_from_f16")).Name();
auto* f = b.Function(fn_name, dst_type);
auto* src = b.FunctionParam("src", src_type);
f->SetParams({src});
b.Append(f->Block(), [&] {
auto* src_vec = src_type->As<core::type::Vector>();
auto* cast = b.Convert(ty.vec(ty.f32(), src_vec->Width()), src);
auto* r =
b.Let("r", b.Call<hlsl::ir::BuiltinCall>(ty.vec(ty.u32(), src_vec->Width()),
hlsl::BuiltinFn::kF32Tof16, cast));
auto* x = b.And(ty.u32(), b.Swizzle(ty.u32(), r, {0_u}), 0xffff_u);
auto* y = b.ShiftLeft(
ty.u32(), b.And(ty.u32(), b.Swizzle(ty.u32(), r, {1_u}), 0xffff_u), 16_u);
auto* s = b.Or(ty.u32(), x, y);
core::ir::InstructionResult* result = nullptr;
switch (src_vec->Width()) {
case 2: {
result = s->Result(0);
break;
}
case 4: {
auto* z = b.And(ty.u32(), b.Swizzle(ty.u32(), r, {2_u}), 0xffff_u);
auto* w = b.ShiftLeft(
ty.u32(), b.And(ty.u32(), b.Swizzle(ty.u32(), r, {3_u}), 0xffff_u),
16_u);
auto* t = b.Or(ty.u32(), z, w);
auto* cons = b.Construct(ty.vec2<u32>(), s, t);
result = cons->Result(0);
break;
}
default:
TINT_UNREACHABLE();
}
tint::Switch(
dst_type->DeepestElement(), //
[&](const core::type::F32*) {
b.Return(f, b.Call<hlsl::ir::BuiltinCall>(dst_type, BuiltinFn::kAsfloat,
result));
},
[&](const core::type::I32*) {
b.Return(f, b.Call<hlsl::ir::BuiltinCall>(dst_type, BuiltinFn::kAsint,
result));
},
[&](const core::type::U32*) { b.Return(f, result); }, //
TINT_ICE_ON_NO_MATCH);
});
return f;
});
}
/// Replaces a bitcast with a call to the FromF16 polyfill for the given types
void ReplaceBitcastWithFromF16Polyfill(core::ir::Bitcast* bitcast) {
auto* src_type = bitcast->Val()->Type();
auto* dst_type = bitcast->Result(0)->Type();
auto* f = CreateBitcastFromF16(src_type, dst_type);
b.InsertBefore(bitcast,
[&] { b.CallWithResult(bitcast->DetachResult(), f, bitcast->Args()[0]); });
bitcast->Destroy();
}
// Bitcast other types to f16 types by reinterpreting their bits as f16 using
// f16tof32, and convert the result f32 to f16. This should be safe, because the
// conversion is precise for finite and infinite f16 result value as they are
// exactly representable by f32.
core::ir::Function* CreateBitcastToF16(const core::type::Type* src_type,
const core::type::Type* dst_type) {
return bitcast_funcs_.GetOrAdd(
BitcastType{{src_type, dst_type}}, [&]() -> core::ir::Function* {
TINT_ASSERT(dst_type->Is<core::type::Vector>());
// Generate a helper function that performs the following (in HLSL):
//
// vector<float16_t, 2> tint_bitcast_to_f16(float src) {
// uint v = asuint(src);
// float t_low = f16tof32(v & 65535u);
// float t_high = f16tof32((v >> 16u) & 65535u);
// return vector<float16_t, 2>(t_low.x, t_high.x);
// }
auto fn_name = b.ir.symbols.New(std::string("tint_bitcast_to_f16")).Name();
auto* f = b.Function(fn_name, dst_type);
auto* src = b.FunctionParam("src", src_type);
f->SetParams({src});
b.Append(f->Block(), [&] {
const core::type::Type* uint_ty = nullptr;
const core::type::Type* float_ty = nullptr;
auto* src_vec = src_type->As<core::type::Vector>();
if (src_vec) {
uint_ty = ty.vec(ty.u32(), src_vec->Width());
float_ty = ty.vec(ty.f32(), src_vec->Width());
} else {
uint_ty = ty.u32();
float_ty = ty.f32();
}
core::ir::Instruction* v = nullptr;
tint::Switch(
src_type->DeepestElement(), //
[&](const core::type::U32*) { v = b.Let("v", src); }, //
[&](const core::type::I32*) {
v = b.Let("v", b.Call<hlsl::ir::BuiltinCall>(uint_ty,
BuiltinFn::kAsuint, src));
},
[&](const core::type::F32*) {
v = b.Let("v", b.Call<hlsl::ir::BuiltinCall>(uint_ty,
BuiltinFn::kAsuint, src));
},
TINT_ICE_ON_NO_MATCH);
core::ir::Value* mask = nullptr;
core::ir::Value* shift = nullptr;
if (src_vec) {
mask = b.Let("mask", b.Splat(uint_ty, 0xffff_u))->Result(0);
shift = b.Let("shift", b.Splat(uint_ty, 16_u))->Result(0);
} else {
mask = b.Value(b.Constant(0xffff_u));
shift = b.Value(b.Constant(16_u));
}
auto* l = b.And(uint_ty, v, mask);
auto* t_low = b.Let(
"t_low", b.Call<hlsl::ir::BuiltinCall>(float_ty, BuiltinFn::kF16Tof32, l));
auto* h = b.And(uint_ty, b.ShiftRight(uint_ty, v, shift), mask);
auto* t_high = b.Let(
"t_high", b.Call<hlsl::ir::BuiltinCall>(float_ty, BuiltinFn::kF16Tof32, h));
auto* x = b.Swizzle(ty.f16(), t_low, {0_u});
auto* y = b.Swizzle(ty.f16(), t_high, {0_u});
if (dst_type->As<core::type::Vector>()->Width() == 2) {
b.Return(f, b.Construct(dst_type, x, y));
} else {
auto* z = b.Swizzle(ty.f16(), t_low, {1_u});
auto* w = b.Swizzle(ty.f16(), t_high, {1_u});
b.Return(f, b.Construct(dst_type, x, y, z, w));
}
});
return f;
});
}
// The HLSL `sign` method always returns an `int` result (scalar or vector). In WGSL the result
// is expected to be the same type as the argument. This injects a cast to the expected WGSL
// result type after the call to `hlsl.sign`.
void Sign(core::ir::BuiltinCall* call) {
b.InsertBefore(call, [&] {
const core::type::Type* result_ty = ty.i32();
if (auto* vec = call->Result(0)->Type()->As<core::type::Vector>()) {
result_ty = ty.vec(result_ty, vec->Width());
}
auto* sign =
b.Call<hlsl::ir::BuiltinCall>(result_ty, hlsl::BuiltinFn::kSign, call->Args()[0]);
b.ConvertWithResult(call->DetachResult(), sign);
});
call->Destroy();
}
/// Replaces a bitcast with a call to the ToF16 polyfill for the given types
void ReplaceBitcastWithToF16Polyfill(core::ir::Bitcast* bitcast) {
auto* src_type = bitcast->Val()->Type();
auto* dst_type = bitcast->Result(0)->Type();
auto* f = CreateBitcastToF16(src_type, dst_type);
b.InsertBefore(bitcast,
[&] { b.CallWithResult(bitcast->DetachResult(), f, bitcast->Args()[0]); });
bitcast->Destroy();
}
void TextureNumLayers(core::ir::CoreBuiltinCall* call) {
auto* tex = call->Args()[0];
auto* tex_type = tex->Type()->As<core::type::Texture>();
TINT_ASSERT(tex_type->dim() == core::type::TextureDimension::k2dArray ||
tex_type->dim() == core::type::TextureDimension::kCubeArray);
const core::type::Type* query_ty = ty.vec(ty.u32(), 3);
b.InsertBefore(call, [&] {
core::ir::Instruction* out = b.Var(ty.ptr(function, query_ty));
b.MemberCall<hlsl::ir::MemberBuiltinCall>(
ty.void_(), hlsl::BuiltinFn::kGetDimensions, tex,
Vector<core::ir::Value*, 3>{
b.Access(ty.ptr<function, u32>(), out, 0_u)->Result(0),
b.Access(ty.ptr<function, u32>(), out, 1_u)->Result(0),
b.Access(ty.ptr<function, u32>(), out, 2_u)->Result(0)});
out = b.Swizzle(ty.u32(), out, {2_u});
call->Result(0)->ReplaceAllUsesWith(out->Result(0));
});
call->Destroy();
}
void TextureNumLevels(core::ir::CoreBuiltinCall* call) {
auto* tex = call->Args()[0];
auto* tex_type = tex->Type()->As<core::type::Texture>();
Vector<uint32_t, 2> swizzle{};
uint32_t query_size = 0;
switch (tex_type->dim()) {
case core::type::TextureDimension::kNone:
TINT_ICE() << "texture dimension is kNone";
case core::type::TextureDimension::k1d:
query_size = 2;
swizzle = {1_u};
break;
case core::type::TextureDimension::k2d:
case core::type::TextureDimension::kCube:
query_size = 3;
swizzle = {2_u};
break;
case core::type::TextureDimension::k2dArray:
case core::type::TextureDimension::k3d:
case core::type::TextureDimension::kCubeArray:
query_size = 4;
swizzle = {3_u};
break;
}
const core::type::Type* query_ty = ty.vec(ty.u32(), query_size);
b.InsertBefore(call, [&] {
Vector<core::ir::Value*, 5> args;
// Pass the `level` parameter so the `num_levels` overload is used.
args.Push(b.Value(0_u));
core::ir::Instruction* out = b.Var(ty.ptr(function, query_ty));
for (uint32_t i = 0; i < query_size; ++i) {
args.Push(b.Access(ty.ptr<function, u32>(), out, u32(i))->Result(0));
}
b.MemberCall<hlsl::ir::MemberBuiltinCall>(ty.void_(), hlsl::BuiltinFn::kGetDimensions,
tex, args);
out = b.Swizzle(ty.u32(), out, swizzle);
call->Result(0)->ReplaceAllUsesWith(out->Result(0));
});
call->Destroy();
}
void TextureDimensions(core::ir::CoreBuiltinCall* call) {
auto* tex = call->Args()[0];
auto* tex_type = tex->Type()->As<core::type::Texture>();
bool has_level = call->Args().Length() > 1;
bool is_ms =
tex_type
->IsAnyOf<core::type::MultisampledTexture, core::type::DepthMultisampledTexture>();
Vector<uint32_t, 2> swizzle{};
uint32_t query_size = 0;
switch (tex_type->dim()) {
case core::type::TextureDimension::kNone:
TINT_ICE() << "texture dimension is kNone";
case core::type::TextureDimension::k1d:
query_size = 1;
break;
case core::type::TextureDimension::k2d:
if (is_ms) {
query_size = 3;
swizzle = {0_u, 1_u};
} else {
query_size = 2;
}
break;
case core::type::TextureDimension::k2dArray:
query_size = is_ms ? 4 : 3;
swizzle = {0_u, 1_u};
break;
case core::type::TextureDimension::k3d:
query_size = 3;
break;
case core::type::TextureDimension::kCube:
query_size = 2;
break;
case core::type::TextureDimension::kCubeArray:
query_size = 3;
swizzle = {0_u, 1_u};
break;
}
// Query with a `level` adds a `number_of_levels` output parameter
if (has_level) {
// If there was no swizzle, we will need to swizzle out the required query parameters as
// the query will increase by one item.
if (swizzle.IsEmpty()) {
for (uint32_t i = 0; i < query_size; ++i) {
swizzle.Push(i);
}
}
query_size += 1;
}
const core::type::Type* query_ty = ty.u32();
if (query_size > 1) {
query_ty = ty.vec(query_ty, query_size);
}
b.InsertBefore(call, [&] {
Vector<core::ir::Value*, 5> args;
// Push the level if needed
if (has_level) {
args.Push(b.Convert(ty.u32(), call->Args()[1])->Result(0));
}
core::ir::Instruction* query = b.Var(ty.ptr(function, query_ty));
if (query_size == 1) {
args.Push(query->Result(0));
} else {
for (uint32_t i = 0; i < query_size; ++i) {
args.Push(b.Access(ty.ptr<function, u32>(), query, u32(i))->Result(0));
}
}
b.MemberCall<hlsl::ir::MemberBuiltinCall>(ty.void_(), hlsl::BuiltinFn::kGetDimensions,
tex, args);
query = b.Load(query);
if (!swizzle.IsEmpty()) {
query = b.Swizzle(ty.vec2<u32>(), query, swizzle);
}
call->Result(0)->ReplaceAllUsesWith(query->Result(0));
});
call->Destroy();
}
void TextureNumSamples(core::ir::CoreBuiltinCall* call) {
auto* tex = call->Args()[0];
auto* tex_type = tex->Type()->As<core::type::Texture>();
TINT_ASSERT(tex_type->dim() == core::type::TextureDimension::k2d);
TINT_ASSERT((tex_type->IsAnyOf<core::type::DepthMultisampledTexture,
core::type::MultisampledTexture>()));
const core::type::Type* query_ty = ty.vec(ty.u32(), 3);
b.InsertBefore(call, [&] {
core::ir::Instruction* out = b.Var(ty.ptr(function, query_ty));
b.MemberCall<hlsl::ir::MemberBuiltinCall>(
ty.void_(), hlsl::BuiltinFn::kGetDimensions, tex,
Vector<core::ir::Value*, 3>{
b.Access(ty.ptr<function, u32>(), out, 0_u)->Result(0),
b.Access(ty.ptr<function, u32>(), out, 1_u)->Result(0),
b.Access(ty.ptr<function, u32>(), out, 2_u)->Result(0)});
out = b.Swizzle(ty.u32(), out, {2_u});
call->Result(0)->ReplaceAllUsesWith(out->Result(0));
});
call->Destroy();
}
void TextureLoad(core::ir::CoreBuiltinCall* call) {
auto args = call->Args();
auto* tex = args[0];
auto* tex_type = tex->Type()->As<core::type::Texture>();
Vector<uint32_t, 2> swizzle;
const core::type::Type* ret_ty = tint::Switch(
tex_type, //
[&](const core::type::SampledTexture* sampled) { return sampled->type(); },
[&](const core::type::StorageTexture* storage) { return storage->type(); },
[&](const core::type::MultisampledTexture* ms) { return ms->type(); },
[&](const core::type::DepthTexture*) {
swizzle.Push(0u);
return ty.f32();
},
[&](const core::type::DepthMultisampledTexture*) {
swizzle.Push(0);
return ty.f32();
},
TINT_ICE_ON_NO_MATCH);
bool is_ms = tex_type->Is<core::type::MultisampledTexture>() ||
tex_type->Is<core::type::DepthMultisampledTexture>();
b.InsertBefore(call, [&] {
Vector<core::ir::Value*, 2> call_args;
switch (tex_type->dim()) {
case core::type::TextureDimension::k1d: {
// Pack the coords with the level
auto* coord = b.Convert(ty.i32(), args[1]);
auto* lvl = b.Convert(ty.i32(), args[2]);
call_args.Push(b.Construct(ty.vec2<i32>(), coord, lvl)->Result(0));
break;
}
case core::type::TextureDimension::k2d: {
if (is_ms) {
// Pass coords and samples as separate parameters
call_args.Push(b.Convert(ty.vec2<i32>(), args[1])->Result(0));
call_args.Push(b.Convert(ty.i32(), args[2])->Result(0));
} else {
// Pack coords with the level
auto* coord = b.Convert(ty.vec2<i32>(), args[1]);
auto* lvl = b.Convert(ty.i32(), args[2]);
call_args.Push(b.Construct(ty.vec3<i32>(), coord, lvl)->Result(0));
}
break;
}
case core::type::TextureDimension::k2dArray: {
auto* coord = b.Convert(ty.vec2<i32>(), args[1]);
auto* ary_idx = b.Convert(ty.i32(), args[2]);
auto* lvl = b.Convert(ty.i32(), args[3]);
call_args.Push(b.Construct(ty.vec4<i32>(), coord, ary_idx, lvl)->Result(0));
break;
}
case core::type::TextureDimension::k3d: {
auto* coord = b.Convert(ty.vec3<i32>(), args[1]);
auto* lvl = b.Convert(ty.i32(), args[2]);
call_args.Push(b.Construct(ty.vec4<i32>(), coord, lvl)->Result(0));
break;
}
default:
TINT_UNREACHABLE();
}
core::ir::Instruction* builtin = b.MemberCall<hlsl::ir::MemberBuiltinCall>(
ty.vec4(ret_ty), hlsl::BuiltinFn::kLoad, tex, call_args);
if (!swizzle.IsEmpty()) {
builtin = b.Swizzle(ty.f32(), builtin, swizzle);
} else {
builtin = b.Convert(call->Result(0)->Type(), builtin);
}
call->Result(0)->ReplaceAllUsesWith(builtin->Result(0));
});
call->Destroy();
}
// Just re-write the arguments so we have the needed arrays, and then the printer will turn it
// into the correct assignment instruction.
void TextureStore(core::ir::CoreBuiltinCall* call) {
auto args = call->Args();
auto* tex = args[0];
auto* tex_type = tex->Type()->As<core::type::StorageTexture>();
TINT_ASSERT(tex_type);
Vector<core::ir::Value*, 3> new_args;
new_args.Push(tex);
b.InsertBefore(call, [&] {
if (tex_type->dim() == core::type::TextureDimension::k2dArray) {
auto* coords = args[1];
auto* array_idx = args[2];
auto* coords_ty = coords->Type()->As<core::type::Vector>();
TINT_ASSERT(coords_ty);
auto* new_coords = b.Construct(ty.vec3(coords_ty->type()), coords,
b.Convert(coords_ty->type(), array_idx));
new_args.Push(new_coords->Result(0));
new_args.Push(args[3]);
} else {
new_args.Push(args[1]);
new_args.Push(args[2]);
}
b.CallWithResult<hlsl::ir::BuiltinCall>(call->DetachResult(),
hlsl::BuiltinFn::kTextureStore, new_args);
});
call->Destroy();
}
};
} // namespace
Result<SuccessType> BuiltinPolyfill(core::ir::Module& ir) {
auto result = ValidateAndDumpIfNeeded(ir, "BuiltinPolyfill transform");
if (result != Success) {
return result.Failure();
}
State{ir}.Process();
return Success;
}
} // namespace tint::hlsl::writer::raise