commit | d8f6206dc6e0f9de2fb30dd9b73f49faf1f65f93 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sat Nov 11 19:13:28 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Sat Nov 11 19:13:28 2023 +0000 |
tree | 92b8e2ae2693743f46c677099131406bfc9ba6b2 | |
parent | 570461ecdae1e36c61aa830034506bebb57b6186 [diff] |
[tint][resolver] Add validation test for @color and @location On the same fragment input variable. Bug: tint:2085 Change-Id: I722f6fedfec2eeb428f19ca5cbb7d3ee0e9ff7a4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160085 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.