| void normalize_b8cb8d(device half4* const tint_symbol_1) { |
| half4 arg_0 = half4(1.0h); |
| half4 res = normalize(arg_0); |
| float4 value [[position]]; |
| float4 vertex_main_inner(device half4* const tint_symbol_2) { |
| normalize_b8cb8d(tint_symbol_2); |
| vertex tint_symbol vertex_main(device half4* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| fragment void fragment_main(device half4* tint_symbol_4 [[buffer(0)]]) { |
| normalize_b8cb8d(tint_symbol_4); |
| kernel void compute_main(device half4* tint_symbol_5 [[buffer(0)]]) { |
| normalize_b8cb8d(tint_symbol_5); |