commit | d9222f44c9b1f020fabb35e94e5c436320815537 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Oct 14 13:44:54 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 14 13:44:54 2022 +0000 |
tree | cbcbf9d7adab982170d4372edf58357b3034494d | |
parent | 1a567780d9b2c32d0ce1e8dfa5846a382139b643 [diff] |
tint/resolver: Validate discard is only used by fragment shaders Fixed: tint:1373 Change-Id: Ieb2a808982d8fa8b199e57d4df44f29390fa6e74 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105961 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.