| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct mat4x3_f16 { |
| f16vec3 col0; |
| f16vec3 col1; |
| f16vec3 col2; |
| f16vec3 col3; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| mat4x3_f16 inner[4]; |
| } u; |
| |
| f16mat4x3 conv_mat4x3_f16(mat4x3_f16 val) { |
| return f16mat4x3(val.col0, val.col1, val.col2, val.col3); |
| } |
| |
| void f() { |
| f16mat3x4 t = transpose(conv_mat4x3_f16(u.inner[2u])); |
| float16_t l = length(u.inner[0u].col1.zxy); |
| float16_t a = abs(u.inner[0u].col1.zxy[0u]); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |