| SKIP: FAILED |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[8]; |
| }; |
| |
| void a(matrix<float16_t, 4, 3> a_1[4]) { |
| } |
| |
| void b(matrix<float16_t, 4, 3> m) { |
| } |
| |
| void c(vector<float16_t, 3> v) { |
| } |
| |
| void d(float16_t f_1) { |
| } |
| |
| matrix<float16_t, 4, 3> tint_symbol_1(uint4 buffer[8], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_5 = buffer[scalar_offset_2 / 4]; |
| uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy); |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_7 = buffer[scalar_offset_3 / 4]; |
| uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy); |
| vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF)); |
| float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16); |
| return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1])); |
| } |
| |
| typedef matrix<float16_t, 4, 3> tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[8], uint offset) { |
| matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 32u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| a(tint_symbol(u, 0u)); |
| b(tint_symbol_1(u, 32u)); |
| uint2 ubo_load_8 = u[2].xy; |
| vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF)); |
| float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16); |
| c(vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy); |
| uint2 ubo_load_9 = u[2].xy; |
| vector<float16_t, 2> ubo_load_9_xz = vector<float16_t, 2>(f16tof32(ubo_load_9 & 0xFFFF)); |
| float16_t ubo_load_9_y = f16tof32(ubo_load_9[0] >> 16); |
| d(vector<float16_t, 3>(ubo_load_9_xz[0], ubo_load_9_y, ubo_load_9_xz[1]).zxy.x); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(5,15-23): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(8,15-23): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(11,15-23): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000296784C0E70(14,8-16): error X3000: unrecognized identifier 'float16_t' |
| |