#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float t = 0.0f; | |
mat4x2 m() { | |
t = (t + 1.0f); | |
return mat4x2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f), vec2(5.0f, 6.0f), vec2(7.0f, 8.0f)); | |
} | |
void f() { | |
mat4x2 tint_symbol = m(); | |
f16mat4x2 v = f16mat4x2(tint_symbol); | |
} | |