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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_PHYSICALDEVICE_H_
#define SRC_DAWN_NATIVE_PHYSICALDEVICE_H_
#include <string>
#include <vector>
#include "dawn/native/DawnNative.h"
#include "dawn/common/GPUInfo.h"
#include "dawn/common/Ref.h"
#include "dawn/common/RefCounted.h"
#include "dawn/common/ityp_span.h"
#include "dawn/native/Device.h"
#include "dawn/native/Error.h"
#include "dawn/native/Features.h"
#include "dawn/native/Forward.h"
#include "dawn/native/Limits.h"
#include "dawn/native/Toggles.h"
#include "dawn/native/dawn_platform.h"
namespace dawn::native {
class DeviceBase;
struct FeatureValidationResult {
// Constructor of successful result
FeatureValidationResult();
// Constructor of failed result
explicit FeatureValidationResult(std::string errorMsg);
bool success;
std::string errorMessage;
};
class PhysicalDeviceBase : public RefCounted {
public:
PhysicalDeviceBase(InstanceBase* instance, wgpu::BackendType backend);
~PhysicalDeviceBase() override;
MaybeError Initialize();
ResultOrError<Ref<DeviceBase>> CreateDevice(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent);
uint32_t GetVendorId() const;
uint32_t GetDeviceId() const;
const std::string& GetVendorName() const;
const std::string& GetArchitectureName() const;
const std::string& GetName() const;
const gpu_info::DriverVersion& GetDriverVersion() const;
const std::string& GetDriverDescription() const;
wgpu::AdapterType GetAdapterType() const;
wgpu::BackendType GetBackendType() const;
// This method differs from APIGetInstance() in that it won't increase the ref count of the
// instance.
InstanceBase* GetInstance() const;
void ResetInternalDeviceForTesting();
// Get all features supported by the physical device and suitable with given toggles.
FeaturesSet GetSupportedFeatures(const TogglesState& toggles) const;
// Check if all given features are supported by the physical device and suitable with given
// toggles.
bool SupportsAllRequiredFeatures(const ityp::span<size_t, const wgpu::FeatureName>& features,
const TogglesState& toggles) const;
const CombinedLimits& GetLimits() const;
virtual bool SupportsExternalImages() const = 0;
virtual bool SupportsFeatureLevel(FeatureLevel featureLevel) const = 0;
// Backend-specific force-setting and defaulting device toggles
virtual void SetupBackendAdapterToggles(TogglesState* adapterToggles) const = 0;
// Backend-specific force-setting and defaulting device toggles
virtual void SetupBackendDeviceToggles(TogglesState* deviceToggles) const = 0;
// Check if a feature os supported by this adapter AND suitable with given toggles.
FeatureValidationResult ValidateFeatureSupportedWithToggles(wgpu::FeatureName feature,
const TogglesState& toggles) const;
// Populate backend properties. Ownership of allocations written are owned by the caller.
virtual void PopulateBackendProperties(UnpackedPtr<AdapterProperties>& properties) const = 0;
// Populate backend format capabilities. Ownership of allocations written are owned by the
// caller.
virtual void PopulateBackendFormatCapabilities(
wgpu::TextureFormat format,
UnpackedPtr<FormatCapabilities>& capabilities) const;
protected:
uint32_t mVendorId = 0xFFFFFFFF;
std::string mVendorName;
std::string mArchitectureName;
uint32_t mDeviceId = 0xFFFFFFFF;
std::string mName;
wgpu::AdapterType mAdapterType = wgpu::AdapterType::Unknown;
gpu_info::DriverVersion mDriverVersion;
std::string mDriverDescription;
// Juat a wrapper of ValidateFeatureSupportedWithToggles, return true if a feature is supported
// by this adapter AND suitable with given toggles.
bool IsFeatureSupportedWithToggles(wgpu::FeatureName feature,
const TogglesState& toggles) const;
// Mark a feature as enabled in mSupportedFeatures.
void EnableFeature(Feature feature);
// Used for the tests that intend to use an adapter without all features enabled.
void SetSupportedFeaturesForTesting(const std::vector<wgpu::FeatureName>& requiredFeatures);
void GetDefaultLimitsForSupportedFeatureLevel(Limits* limits) const;
private:
virtual ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(
AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles,
Ref<DeviceBase::DeviceLostEvent>&& lostEvent) = 0;
virtual MaybeError InitializeImpl() = 0;
// Check base WebGPU features and discover supported features.
virtual void InitializeSupportedFeaturesImpl() = 0;
// Check base WebGPU limits and populate supported limits.
virtual MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) = 0;
virtual void InitializeVendorArchitectureImpl();
virtual FeatureValidationResult ValidateFeatureSupportedWithTogglesImpl(
wgpu::FeatureName feature,
const TogglesState& toggles) const = 0;
virtual MaybeError ResetInternalDeviceForTestingImpl();
Ref<InstanceBase> mInstance;
wgpu::BackendType mBackend;
// Features set that CAN be supported by devices of this adapter. Some features in this set may
// be guarded by toggles, and creating a device with these features required may result in a
// validation error if proper toggles are not enabled/disabled.
FeaturesSet mSupportedFeatures;
CombinedLimits mLimits;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_PHYSICALDEVICE_H_