Roll 4 dependencies

Roll third_party/glslang/ d253278f9..f257e0ea6 (9 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/d253278f9865..f257e0ea6b9a

$ git log d253278f9..f257e0ea6 --date=short --no-merges --format='%ad %ae %s'
2020-08-14 john Build: fix a build warning
2020-08-14 rafael.fariasmarinheiro Use --test-root to pass files to Bazel tests.
2020-08-14 john Fix #2366, fix #2358, correctly separate out numerical feature checking
2020-08-14 john Non-functional (almost): Refactor when 'extensionRequested' is called.
2020-08-14 john Non-functional: Remove reinventing the scalar type, note code issues
2020-08-11 john Non-functional: spellings of "destinaton" and "addPairConversion"
2020-08-10 ezdiy GLSLANG_EXPORT for C APIs.
2020-08-07 john Non-functional: correctly do GL_EXT_buffer_reference2 semantic checking
2020-08-06 john Non-functional: consistently use 'const TSourceLoc&' to pass location.

Created with:
  roll-dep third_party/glslang

Roll third_party/shaderc/ ffd805115..21b36f736 (1 commit)

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/ffd805115ed6..21b36f736809

$ git log ffd805115..21b36f736 --date=short --no-merges --format='%ad %ae %s'
2020-08-17 rharrison Roll 4 dependencies (#1131)

Created with:
  roll-dep third_party/shaderc

Roll third_party/SPIRV-Tools/ b4c4da3e7..1023dd7a0 (6 commits)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/b4c4da3e7606..1023dd7a04be

$ git log b4c4da3e7..1023dd7a0 --date=short --no-merges --format='%ad %ae %s'
2020-08-17 jackoalan Fix -Wrange-loop-analysis warning (#3712)
2020-08-17 andreperezmaselco.developer spirv-fuzz: Check header dominance when adding dead block (#3694)
2020-08-16 jaebaek Allow DebugTypeTemplate for Type operand (#3702)
2020-08-14 antonikarp spirv-fuzz: Improve code coverage of tests (#3686)
2020-08-14 stefanomil spirv-fuzz: Fuzzer pass to randomly apply loop preheaders (#3668)
2020-08-14 vasniktel spirv-fuzz: Support identical predecessors in TransformationPropagateInstructionUp (#3689)

Created with:
  roll-dep third_party/SPIRV-Tools

Roll third_party/tint/ 23c3fee35..b08e25388 (2 commits)

https://dawn.googlesource.com/tint/+log/23c3fee35436..b08e25388629

$ git log 23c3fee35..b08e25388 --date=short --no-merges --format='%ad %ae %s'
2020-08-17 sarahmashay [validation] Validates if return statement type matches function return type
2020-08-17 sarahmashay [validation] Validates function name uniqueness

Created with:
  roll-dep third_party/tint

Change-Id: I0c94f6a7f9f90a68ecdabfd6ce07e8e675dbfc13
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26940
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
1 file changed
tree: f007073ac8804309ba4377d2d57219cd943c3fba
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.