| vec2 tint_atanh(vec2 x) { |
| return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f))); |
| vec2 res = tint_atanh(vec2(1.0f)); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| vec2 tint_atanh(vec2 x) { |
| return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f))); |
| vec2 res = tint_atanh(vec2(1.0f)); |
| vec2 tint_atanh(vec2 x) { |
| return mix(atanh(x), vec2(0.0f), greaterThanEqual(x, vec2(1.0f))); |
| vec2 res = tint_atanh(vec2(1.0f)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |