| vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> res = frac(arg_0); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000290A4231990(2,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000290A4231990(3,10-18): error X3000: syntax error: unexpected token 'float16_t' |