| vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> arg_1 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> arg_2 = (float16_t(0.0h)).xx; |
| vector<float16_t, 2> res = lerp(arg_0, arg_1, arg_2); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000261CFF10B50(2,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000261CFF10B50(3,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000261CFF10B50(4,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000261CFF10B50(5,10-18): error X3000: syntax error: unexpected token 'float16_t' |