blob: bb3431e972e3b5d69c6ec2364f250c463d64bf86 [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_a24be1() {
uint4 res = arg_0.Load(uint4(uint3((1u).xx, uint(1)), 1u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_a24be1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_a24be1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a24be1();
return;
}