@group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
@group(1) @binding(1) var arg_1 : sampler; | |
fn textureSampleLevel_cdfe0f() { | |
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(1.0f), 1u, 1u, vec2<i32>(1i)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
textureSampleLevel_cdfe0f(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
textureSampleLevel_cdfe0f(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureSampleLevel_cdfe0f(); | |
} |