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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
enable f16;
// fn ldexp(vec<2, f16>, vec<2, i32>) -> vec<2, f16>
fn ldexp_3d90b4() {
var arg_0 = vec2<f16>(1.h);
var arg_1 = vec2<i32>(1i);
var res: vec2<f16> = ldexp(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ldexp_3d90b4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ldexp_3d90b4();
}
@compute @workgroup_size(1)
fn compute_main() {
ldexp_3d90b4();
}