commit | d9d3aee002c373ec63d7df17de2d7eb67d8080c1 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Jan 09 01:43:46 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 09 01:43:46 2024 +0000 |
tree | defbe9c4a179114833ceb107a988303723bb85a9 | |
parent | 6dec014d1c40a4572efc28805d0268a7715eb4ee [diff] |
Add storage binding textures to referencedTextures in compute passes Tests added in future CL to simplify merge-back. Bug: chromium:1516756 Change-Id: Ic46707bbb40e5187f7c153846029f80b03aac6b2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168722 Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.