commit | 2e737daaae7f13298b7b4497f373c0c8bff820ee | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Dec 14 13:43:51 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 14 13:43:51 2022 +0000 |
tree | 62a57027c1694facb1d225ae0e6453a529b29fda | |
parent | 0335c7d65ddab8f14ad24455d23090e80e8f0d13 [diff] |
Rename Element to Shader in ConstEval. The const-eval Element is renamed to Scalar to better represent what is stored. Bug: tint:1718 Change-Id: I882a8d955f805bc04cea6794fdeaeba0ff2f2ae8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114101 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.