commit | d9e67d38374bda7f21b06e88e45b0ccd6d0bb083 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Mon Nov 20 22:23:29 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 20 22:23:29 2023 +0000 |
tree | ef10eaee99e79d96e82c460bbcbff68fc8de66e4 | |
parent | dbb96f0baac9778d52e021cec0bcc1c43c2c27fe [diff] |
OpenGL: use blit for stencil-only texture uploads. Enable the UseBlitForBufferToStencilTextureCopy workaround for stencil-only texture uploads on OpenGL. Bug: dawn:2710 Change-Id: I652c5dcc6fed482a26143cec52326b5a9ba6f71c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157720 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.