Improve validation errors in CommandEncoder
Updates all validation messages in CommandEncoder.cpp to give them
better contextual information.
Bug: dawn:563
Change-Id: I0aa2063c4805225a5124fdd07e350ee1a74a5f3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65609
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 20cbed5..223cbb6 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -46,25 +46,21 @@
uint64_t srcOffset,
uint64_t dstOffset) {
// Copy size must be a multiple of 4 bytes on macOS.
- if (dataSize % 4 != 0) {
- return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes");
- }
+ DAWN_INVALID_IF(dataSize % 4 != 0, "Copy size (%u) is not a multiple of 4.", dataSize);
// SourceOffset and destinationOffset must be multiples of 4 bytes on macOS.
- if (srcOffset % 4 != 0 || dstOffset % 4 != 0) {
- return DAWN_VALIDATION_ERROR(
- "Source offset and destination offset must be multiples of 4 bytes");
- }
+ DAWN_INVALID_IF(
+ srcOffset % 4 != 0 || dstOffset % 4 != 0,
+ "Source offset (%u) or destination offset (%u) is not a multiple of 4 bytes,",
+ srcOffset, dstOffset);
return {};
}
MaybeError ValidateTextureSampleCountInBufferCopyCommands(const TextureBase* texture) {
- if (texture->GetSampleCount() > 1) {
- return DAWN_VALIDATION_ERROR(
- "The sample count of textures must be 1 when copying between buffers and "
- "textures");
- }
+ DAWN_INVALID_IF(texture->GetSampleCount() > 1,
+ "%s sample count (%u) is not 1 when copying to or from a buffer.",
+ texture, texture->GetSampleCount());
return {};
}
@@ -74,15 +70,13 @@
const bool hasDepthOrStencil) {
if (hasDepthOrStencil) {
// For depth-stencil texture, buffer offset must be a multiple of 4.
- if (layout.offset % 4 != 0) {
- return DAWN_VALIDATION_ERROR(
- "offset must be a multiple of 4 for depth/stencil texture.");
- }
+ DAWN_INVALID_IF(layout.offset % 4 != 0,
+ "Offset (%u) is not a multiple of 4 for depth/stencil texture.",
+ layout.offset);
} else {
- if (layout.offset % blockInfo.byteSize != 0) {
- return DAWN_VALIDATION_ERROR(
- "offset must be a multiple of the texel block byte size.");
- }
+ DAWN_INVALID_IF(layout.offset % blockInfo.byteSize != 0,
+ "Offset (%u) is not a multiple of the texel block byte size (%u).",
+ layout.offset, blockInfo.byteSize);
}
return {};
}
@@ -95,9 +89,10 @@
switch (src.texture->GetFormat().format) {
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
- return DAWN_VALIDATION_ERROR(
- "The depth aspect of depth24plus texture cannot be selected in a "
- "texture to buffer copy");
+ return DAWN_FORMAT_VALIDATION_ERROR(
+ "The depth aspect of %s format %s cannot be selected in a texture to "
+ "buffer copy.",
+ src.texture, src.texture->GetFormat().format);
case wgpu::TextureFormat::Depth32Float:
break;
@@ -111,17 +106,13 @@
MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) {
// Currently we do not support layered rendering.
- if (attachment->GetLayerCount() > 1) {
- return DAWN_VALIDATION_ERROR(
- "The layer count of the texture view used as attachment cannot be greater than "
- "1");
- }
+ DAWN_INVALID_IF(attachment->GetLayerCount() > 1,
+ "The layer count (%u) of %s used as attachment is greater than 1.",
+ attachment->GetLayerCount(), attachment);
- if (attachment->GetLevelCount() > 1) {
- return DAWN_VALIDATION_ERROR(
- "The mipmap level count of the texture view used as attachment cannot be "
- "greater than 1");
- }
+ DAWN_INVALID_IF(attachment->GetLevelCount() > 1,
+ "The mip level count (%u) of %s used as attachment is greater than 1.",
+ attachment->GetLevelCount(), attachment);
return {};
}
@@ -137,8 +128,12 @@
*width = attachmentSize.width;
*height = attachmentSize.height;
DAWN_ASSERT(*width != 0 && *height != 0);
- } else if (*width != attachmentSize.width || *height != attachmentSize.height) {
- return DAWN_VALIDATION_ERROR("Attachment size mismatch");
+ } else {
+ DAWN_INVALID_IF(
+ *width != attachmentSize.width || *height != attachmentSize.height,
+ "Attachment %s size (width: %u, height: %u) does not match the size of the "
+ "other attachments (width: %u, height: %u).",
+ attachment, attachmentSize.width, attachmentSize.height, *width, *height);
}
return {};
@@ -149,8 +144,12 @@
if (*sampleCount == 0) {
*sampleCount = colorAttachment->GetTexture()->GetSampleCount();
DAWN_ASSERT(*sampleCount != 0);
- } else if (*sampleCount != colorAttachment->GetTexture()->GetSampleCount()) {
- return DAWN_VALIDATION_ERROR("Color attachment sample counts mismatch");
+ } else {
+ DAWN_INVALID_IF(
+ *sampleCount != colorAttachment->GetTexture()->GetSampleCount(),
+ "Color attachment %s sample count (%u) does not match the sample count of the "
+ "other attachments (%u).",
+ colorAttachment, colorAttachment->GetTexture()->GetSampleCount(), *sampleCount);
}
return {};
@@ -168,40 +167,43 @@
DAWN_TRY(ValidateCanUseAs(colorAttachment.resolveTarget->GetTexture(),
wgpu::TextureUsage::RenderAttachment));
- if (!attachment->GetTexture()->IsMultisampledTexture()) {
- return DAWN_VALIDATION_ERROR(
- "Cannot set resolve target when the sample count of the color attachment is 1");
- }
+ DAWN_INVALID_IF(
+ !attachment->GetTexture()->IsMultisampledTexture(),
+ "Cannot set %s as a resolve target when the color attachment %s has a sample "
+ "count of 1.",
+ resolveTarget, attachment);
- if (resolveTarget->GetTexture()->IsMultisampledTexture()) {
- return DAWN_VALIDATION_ERROR("Cannot use multisampled texture as resolve target");
- }
+ DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(),
+ "Cannot use %s as resolve target. Sample count (%u) is greater than 1.",
+ resolveTarget, resolveTarget->GetTexture()->GetSampleCount());
- if (resolveTarget->GetLayerCount() > 1) {
- return DAWN_VALIDATION_ERROR(
- "The array layer count of the resolve target must be 1");
- }
+ DAWN_INVALID_IF(resolveTarget->GetLayerCount() > 1,
+ "The resolve target %s array layer count (%u) is not 1.", resolveTarget,
+ resolveTarget->GetLayerCount());
- if (resolveTarget->GetLevelCount() > 1) {
- return DAWN_VALIDATION_ERROR("The mip level count of the resolve target must be 1");
- }
+ DAWN_INVALID_IF(resolveTarget->GetLevelCount() > 1,
+ "The resolve target %s mip level count (%u) is not 1.", resolveTarget,
+ resolveTarget->GetLevelCount());
const Extent3D& colorTextureSize =
attachment->GetTexture()->GetMipLevelVirtualSize(attachment->GetBaseMipLevel());
const Extent3D& resolveTextureSize =
resolveTarget->GetTexture()->GetMipLevelVirtualSize(
resolveTarget->GetBaseMipLevel());
- if (colorTextureSize.width != resolveTextureSize.width ||
- colorTextureSize.height != resolveTextureSize.height) {
- return DAWN_VALIDATION_ERROR(
- "The size of the resolve target must be the same as the color attachment");
- }
+ DAWN_INVALID_IF(
+ colorTextureSize.width != resolveTextureSize.width ||
+ colorTextureSize.height != resolveTextureSize.height,
+ "The Resolve target %s size (width: %u, height: %u) does not match the color "
+ "attachment %s size (width: %u, height: %u).",
+ resolveTarget, resolveTextureSize.width, resolveTextureSize.height, attachment,
+ colorTextureSize.width, colorTextureSize.height);
wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format;
- if (resolveTargetFormat != attachment->GetFormat().format) {
- return DAWN_VALIDATION_ERROR(
- "The format of the resolve target must be the same as the color attachment");
- }
+ DAWN_INVALID_IF(
+ resolveTargetFormat != attachment->GetFormat().format,
+ "The resolve target %s format (%s) does not match the color attachment %s format "
+ "(%s).",
+ resolveTarget, resolveTargetFormat, attachment, attachment->GetFormat().format);
return {};
}
@@ -217,23 +219,21 @@
DAWN_TRY(
ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
- if (!(attachment->GetAspects() & Aspect::Color) ||
- !attachment->GetFormat().isRenderable) {
- return DAWN_VALIDATION_ERROR(
- "The format of the texture view used as color attachment is not color "
- "renderable");
- }
+ DAWN_INVALID_IF(!(attachment->GetAspects() & Aspect::Color) ||
+ !attachment->GetFormat().isRenderable,
+ "The color attachment %s format (%s) is not color renderable.",
+ attachment, attachment->GetFormat().format);
DAWN_TRY(ValidateLoadOp(colorAttachment.loadOp));
DAWN_TRY(ValidateStoreOp(colorAttachment.storeOp));
if (colorAttachment.loadOp == wgpu::LoadOp::Clear) {
- if (std::isnan(colorAttachment.clearColor.r) ||
- std::isnan(colorAttachment.clearColor.g) ||
- std::isnan(colorAttachment.clearColor.b) ||
- std::isnan(colorAttachment.clearColor.a)) {
- return DAWN_VALIDATION_ERROR("Color clear value cannot contain NaN");
- }
+ DAWN_INVALID_IF(std::isnan(colorAttachment.clearColor.r) ||
+ std::isnan(colorAttachment.clearColor.g) ||
+ std::isnan(colorAttachment.clearColor.b) ||
+ std::isnan(colorAttachment.clearColor.a),
+ "Color clear value (%s) contain a NaN.",
+ &colorAttachment.clearColor);
}
DAWN_TRY(ValidateOrSetColorAttachmentSampleCount(attachment, sampleCount));
@@ -260,64 +260,62 @@
ValidateCanUseAs(attachment->GetTexture(), wgpu::TextureUsage::RenderAttachment));
const Format& format = attachment->GetFormat();
- if (!format.HasDepthOrStencil()) {
- return DAWN_VALIDATION_ERROR(
- "The format of the texture view used as depth stencil attachment is not a "
- "depth stencil format");
- }
- if (!format.isRenderable) {
- return DAWN_VALIDATION_ERROR(
- "The format of the texture view used as depth stencil attachment is not "
- "renderable");
- }
- if (attachment->GetAspects() != format.aspects) {
- // TODO(https://crbug.com/dawn/812): Investigate if this limitation should be added
- // to the WebGPU spec of lifted from Dawn.
- return DAWN_VALIDATION_ERROR(
- "The texture view used as depth stencil view must encompass all aspects");
- }
+ DAWN_INVALID_IF(
+ !format.HasDepthOrStencil(),
+ "The depth stencil attachment %s format (%s) is not a depth stencil format.",
+ attachment, format.format);
+
+ DAWN_INVALID_IF(!format.isRenderable,
+ "The depth stencil attachment %s format (%s) is not renderable.",
+ attachment, format.format);
+
+ DAWN_INVALID_IF(attachment->GetAspects() != format.aspects,
+ "The depth stencil attachment %s must encompass all aspects.",
+ attachment);
DAWN_TRY(ValidateLoadOp(depthStencilAttachment->depthLoadOp));
DAWN_TRY(ValidateLoadOp(depthStencilAttachment->stencilLoadOp));
DAWN_TRY(ValidateStoreOp(depthStencilAttachment->depthStoreOp));
DAWN_TRY(ValidateStoreOp(depthStencilAttachment->stencilStoreOp));
- if (attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) &&
- depthStencilAttachment->depthReadOnly != depthStencilAttachment->stencilReadOnly) {
- return DAWN_VALIDATION_ERROR(
- "depthReadOnly and stencilReadOnly must be the same when texture aspect is "
- "'all'");
- }
+ DAWN_INVALID_IF(
+ attachment->GetAspects() == (Aspect::Depth | Aspect::Stencil) &&
+ depthStencilAttachment->depthReadOnly !=
+ depthStencilAttachment->stencilReadOnly,
+ "depthReadOnly (%u) and stencilReadOnly (%u) must be the same when texture aspect "
+ "is 'all'.",
+ depthStencilAttachment->depthReadOnly, depthStencilAttachment->stencilReadOnly);
- if (depthStencilAttachment->depthReadOnly &&
- (depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load ||
- depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store)) {
- return DAWN_VALIDATION_ERROR(
- "depthLoadOp must be load and depthStoreOp must be store when depthReadOnly "
- "is true.");
- }
+ DAWN_INVALID_IF(
+ depthStencilAttachment->depthReadOnly &&
+ (depthStencilAttachment->depthLoadOp != wgpu::LoadOp::Load ||
+ depthStencilAttachment->depthStoreOp != wgpu::StoreOp::Store),
+ "depthLoadOp (%s) is not %s or depthStoreOp (%s) is not %s when depthReadOnly "
+ "is true.",
+ depthStencilAttachment->depthLoadOp, wgpu::LoadOp::Load,
+ depthStencilAttachment->depthStoreOp, wgpu::StoreOp::Store);
- if (depthStencilAttachment->stencilReadOnly &&
- (depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load ||
- depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store)) {
- return DAWN_VALIDATION_ERROR(
- "stencilLoadOp must be load and stencilStoreOp must be store when "
- "stencilReadOnly "
- "is true.");
- }
+ DAWN_INVALID_IF(depthStencilAttachment->stencilReadOnly &&
+ (depthStencilAttachment->stencilLoadOp != wgpu::LoadOp::Load ||
+ depthStencilAttachment->stencilStoreOp != wgpu::StoreOp::Store),
+ "stencilLoadOp (%s) is not %s or stencilStoreOp (%s) is not %s when "
+ "stencilReadOnly is true.",
+ depthStencilAttachment->stencilLoadOp, wgpu::LoadOp::Load,
+ depthStencilAttachment->stencilStoreOp, wgpu::StoreOp::Store);
- if (depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear &&
- std::isnan(depthStencilAttachment->clearDepth)) {
- return DAWN_VALIDATION_ERROR("Depth clear value cannot be NaN");
- }
+ DAWN_INVALID_IF(depthStencilAttachment->depthLoadOp == wgpu::LoadOp::Clear &&
+ std::isnan(depthStencilAttachment->clearDepth),
+ "Depth clear value is NaN.");
// *sampleCount == 0 must only happen when there is no color attachment. In that case we
// do not need to validate the sample count of the depth stencil attachment.
const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount();
if (*sampleCount != 0) {
- if (depthStencilSampleCount != *sampleCount) {
- return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch");
- }
+ DAWN_INVALID_IF(
+ depthStencilSampleCount != *sampleCount,
+ "The depth stencil attachment %s sample count (%u) does not match the sample "
+ "count of the other attachments (%u).",
+ attachment, depthStencilSampleCount, *sampleCount);
} else {
*sampleCount = depthStencilSampleCount;
}
@@ -333,32 +331,37 @@
uint32_t* width,
uint32_t* height,
uint32_t* sampleCount) {
- if (descriptor->colorAttachmentCount > kMaxColorAttachments) {
- return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds");
- }
+ DAWN_INVALID_IF(
+ descriptor->colorAttachmentCount > kMaxColorAttachments,
+ "Color attachment count (%u) exceeds the maximum number of color attachments (%u).",
+ descriptor->colorAttachmentCount, kMaxColorAttachments);
for (uint32_t i = 0; i < descriptor->colorAttachmentCount; ++i) {
- DAWN_TRY(ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i],
- width, height, sampleCount));
+ DAWN_TRY_CONTEXT(
+ ValidateRenderPassColorAttachment(device, descriptor->colorAttachments[i],
+ width, height, sampleCount),
+ "validating colorAttachments[%u].", i);
}
if (descriptor->depthStencilAttachment != nullptr) {
- DAWN_TRY(ValidateRenderPassDepthStencilAttachment(
- device, descriptor->depthStencilAttachment, width, height, sampleCount));
+ DAWN_TRY_CONTEXT(
+ ValidateRenderPassDepthStencilAttachment(
+ device, descriptor->depthStencilAttachment, width, height, sampleCount),
+ "validating depthStencilAttachment.");
}
if (descriptor->occlusionQuerySet != nullptr) {
DAWN_TRY(device->ValidateObject(descriptor->occlusionQuerySet));
- if (descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion) {
- return DAWN_VALIDATION_ERROR("The type of query set must be Occlusion");
- }
+ DAWN_INVALID_IF(
+ descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion,
+ "The occlusionQuerySet %s type (%s) is not %s.", descriptor->occlusionQuerySet,
+ descriptor->occlusionQuerySet->GetQueryType(), wgpu::QueryType::Occlusion);
}
- if (descriptor->colorAttachmentCount == 0 &&
- descriptor->depthStencilAttachment == nullptr) {
- return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments.");
- }
+ DAWN_INVALID_IF(descriptor->colorAttachmentCount == 0 &&
+ descriptor->depthStencilAttachment == nullptr,
+ "Render pass has no attachments.");
return {};
}
@@ -373,21 +376,19 @@
uint32_t queryCount,
const BufferBase* destination,
uint64_t destinationOffset) {
- if (firstQuery >= querySet->GetQueryCount()) {
- return DAWN_VALIDATION_ERROR("Query index out of bounds");
- }
+ DAWN_INVALID_IF(firstQuery >= querySet->GetQueryCount(),
+ "First query (%u) exceeds the number of queries (%u) in %s.",
+ firstQuery, querySet->GetQueryCount(), querySet);
- if (queryCount > querySet->GetQueryCount() - firstQuery) {
- return DAWN_VALIDATION_ERROR(
- "The sum of firstQuery and queryCount exceeds the number of queries in query "
- "set");
- }
+ DAWN_INVALID_IF(
+ queryCount > querySet->GetQueryCount() - firstQuery,
+ "The query range (firstQuery: %u, queryCount: %u) exceeds the number of queries "
+ "(%u) in %s.",
+ firstQuery, queryCount, querySet->GetQueryCount(), querySet);
- if (destinationOffset % 256 != 0) {
- return DAWN_VALIDATION_ERROR(
- "The alignment offset into the destination buffer must be a multiple of 256 "
- "bytes");
- }
+ DAWN_INVALID_IF(destinationOffset % 256 != 0,
+ "The destination buffer %s offset (%u) is not a multiple of 256.",
+ destination, destinationOffset);
uint64_t bufferSize = destination->GetSize();
// The destination buffer must have enough storage, from destination offset, to contain
@@ -395,9 +396,11 @@
bool fitsInBuffer = destinationOffset <= bufferSize &&
(static_cast<uint64_t>(queryCount) * sizeof(uint64_t) <=
(bufferSize - destinationOffset));
- if (!fitsInBuffer) {
- return DAWN_VALIDATION_ERROR("The resolved query data would overflow the buffer");
- }
+ DAWN_INVALID_IF(
+ !fitsInBuffer,
+ "The resolved %s data size (%u) would not fit in %s with size %u at the offset %u.",
+ querySet, static_cast<uint64_t>(queryCount) * sizeof(uint64_t), destination,
+ bufferSize, destinationOffset);
return {};
}
@@ -588,11 +591,10 @@
if (IsReadOnlyDepthStencilAttachment(descriptor->depthStencilAttachment)) {
// TODO(dawn:485): Readonly depth/stencil attachment is not fully
// implemented. Disallow it as unsafe until the implementaion is completed.
- if (device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) {
- return DAWN_VALIDATION_ERROR(
- "Readonly depth/stencil attachment is disallowed because it's not "
- "fully implemented");
- }
+ DAWN_INVALID_IF(
+ device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs),
+ "Readonly depth/stencil attachment is disallowed because it's not "
+ "fully implemented");
usageTracker.TextureViewUsedAs(view, kReadOnlyRenderAttachment);
} else {
@@ -632,17 +634,20 @@
DAWN_TRY(GetDevice()->ValidateObject(source));
DAWN_TRY(GetDevice()->ValidateObject(destination));
- if (source == destination) {
- return DAWN_VALIDATION_ERROR(
- "Source and destination cannot be the same buffer.");
- }
+ DAWN_INVALID_IF(source == destination,
+ "Source and destination are the same buffer (%s).", source);
- DAWN_TRY(ValidateCopySizeFitsInBuffer(source, sourceOffset, size));
- DAWN_TRY(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size));
+ DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size),
+ "validating source %s copy size.", source);
+ DAWN_TRY_CONTEXT(
+ ValidateCopySizeFitsInBuffer(destination, destinationOffset, size),
+ "validating destination %s copy size.", destination);
DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset));
- DAWN_TRY(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc));
- DAWN_TRY(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst));
+ DAWN_TRY_CONTEXT(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc),
+ "validating source %s usage.", source);
+ DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst),
+ "validating destination %s usage.", destination);
mTopLevelBuffers.insert(source);
mTopLevelBuffers.insert(destination);
@@ -670,10 +675,13 @@
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *source));
- DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
+ DAWN_TRY_CONTEXT(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc),
+ "validating source %s usage.", source->buffer);
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
- DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
+ DAWN_TRY_CONTEXT(
+ ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst),
+ "validating destination %s usage.", destination->texture);
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
@@ -726,12 +734,15 @@
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
- DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
+ DAWN_TRY_CONTEXT(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc),
+ "validating source %s usage.", source->texture);
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture));
DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source));
DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *destination));
- DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
+ DAWN_TRY_CONTEXT(
+ ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst),
+ "validating destination %s usage.", destination->buffer);
// We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and
@@ -796,14 +807,18 @@
DAWN_TRY(GetDevice()->ValidateObject(source->texture));
DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
- DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
- DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
+ DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *source, *copySize),
+ "validating source %s.", source->texture);
+ DAWN_TRY_CONTEXT(ValidateImageCopyTexture(GetDevice(), *destination, *copySize),
+ "validating destination %s.", destination->texture);
DAWN_TRY(
ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
- DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *source, *copySize));
- DAWN_TRY(ValidateTextureCopyRange(GetDevice(), *destination, *copySize));
+ DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *source, *copySize),
+ "validating source %s copy range.", source->texture);
+ DAWN_TRY_CONTEXT(ValidateTextureCopyRange(GetDevice(), *destination, *copySize),
+ "validating source %s copy range.", destination->texture);
// For internal usages (CopyToCopyInternal) we don't care if the user has added
// CopySrc as a usage for this texture, but we will always add it internally.
@@ -868,10 +883,10 @@
this,
[&](CommandAllocator* allocator) -> MaybeError {
if (GetDevice()->IsValidationEnabled()) {
- if (mDebugGroupStackSize == 0) {
- return DAWN_VALIDATION_ERROR(
- "Pop must be balanced by a corresponding Push.");
- }
+ DAWN_INVALID_IF(
+ mDebugGroupStackSize == 0,
+ "Every call to PopDebugGroup must be balanced by a corresponding call to "
+ "PushDebugGroup.");
}
allocator->Allocate<PopDebugGroupCmd>(Command::PopDebugGroup);
mDebugGroupStackSize--;
@@ -1032,18 +1047,22 @@
DAWN_TRY(GetDevice()->ValidateObject(this));
for (const RenderPassResourceUsage& passUsage : mEncodingContext.GetRenderPassUsages()) {
- DAWN_TRY(ValidateSyncScopeResourceUsage(passUsage));
+ DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(passUsage),
+ "validating render pass usage.");
}
for (const ComputePassResourceUsage& passUsage : mEncodingContext.GetComputePassUsages()) {
for (const SyncScopeResourceUsage& scope : passUsage.dispatchUsages) {
- DAWN_TRY(ValidateSyncScopeResourceUsage(scope));
+ DAWN_TRY_CONTEXT(ValidateSyncScopeResourceUsage(scope),
+ "validating compute pass usage.");
}
}
- if (mDebugGroupStackSize != 0) {
- return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop.");
- }
+ DAWN_INVALID_IF(
+ mDebugGroupStackSize != 0,
+ "PushDebugGroup called %u time(s) without a corresponding PopDebugGroup prior to "
+ "calling Finish.",
+ mDebugGroupStackSize);
return {};
}