Roll third_party/webgpu-cts/ 550b4466e..a96693cd2 (12 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/550b4466e5d2..a96693cd274c
 - a96693 ldexp validation: conditionally include tested code in the shader (#3908)
 - 4ccb5a Stop Sooner (#3889)
 - 4ed3ea Fix for texture_utils.ts (#3907)
 - d4d592 insertBits validation: conditionally include tested code in the shader (#3905)
 - c279d0 extractBits validation: conditionally include tested code in the shader (#3906)
 - 67dc03 Compat: Fix textureLoad with depth texture test (#3902)
 - 5c5714 clamp validation: conditionally include test function (#3904)
 - a17d71 fix smoothstep execution: only compute valid cases when const (#3901)
 - 701e64 Fix textureSampleLevel tests. (#3903)
 - 24725f fix smoothstep validation (#3900)
 - d849b6 validation: clamp low_high test must reference the test function (#3899)
 - cdd050 WGSL execution tests for textureSampleBaseClampToEdge (#3896)

Created with './tools/run cts roll'

Change-Id: Ic38aa6ec1036e3791f4eff6f3981e3aa0c92ec12
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205074
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: dan sinclair <dsinclair@google.com>
6 files changed
tree: 0dee3f9fb6f451d9ae3b745cf1b5d2264e42a514
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.