commit | da2acafcd691e6e6de648a1c7408c6c662cb6943 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Sep 04 01:49:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 04 01:49:24 2024 +0000 |
tree | 0dee3f9fb6f451d9ae3b745cf1b5d2264e42a514 | |
parent | 39fe382afd1e91d1edcb56f7687f1f3052f4aa36 [diff] |
Roll third_party/webgpu-cts/ 550b4466e..a96693cd2 (12 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/550b4466e5d2..a96693cd274c - a96693 ldexp validation: conditionally include tested code in the shader (#3908) - 4ccb5a Stop Sooner (#3889) - 4ed3ea Fix for texture_utils.ts (#3907) - d4d592 insertBits validation: conditionally include tested code in the shader (#3905) - c279d0 extractBits validation: conditionally include tested code in the shader (#3906) - 67dc03 Compat: Fix textureLoad with depth texture test (#3902) - 5c5714 clamp validation: conditionally include test function (#3904) - a17d71 fix smoothstep execution: only compute valid cases when const (#3901) - 701e64 Fix textureSampleLevel tests. (#3903) - 24725f fix smoothstep validation (#3900) - d849b6 validation: clamp low_high test must reference the test function (#3899) - cdd050 WGSL execution tests for textureSampleBaseClampToEdge (#3896) Created with './tools/run cts roll' Change-Id: Ic38aa6ec1036e3791f4eff6f3981e3aa0c92ec12 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205074 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: dan sinclair <dsinclair@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.