blob: 320e27942df484834843d1e7795b44b84cb015cc [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
uint textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
return res;
}
void main() {
v.tint_symbol = textureDimensions_92552e();
}
error: Error parsing GLSL shader:
ERROR: 0:9: 'iimage1D' : Reserved word.
WARNING: 0:9: 'layout' : useless application of layout qualifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uint tint_symbol;
} v;
layout(binding = 0, rgba8i) uniform highp writeonly iimage1D arg_0;
uint textureDimensions_92552e() {
uint res = uint(imageSize(arg_0));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureDimensions_92552e();
}
error: Error parsing GLSL shader:
ERROR: 0:7: 'iimage1D' : Reserved word.
WARNING: 0:7: 'layout' : useless application of layout qualifier
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1