blob: 76bbb32ce18e8df30b490e01d9359099d821f601 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSample_4703d0(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u, int2(1));
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_4703d0(tint_symbol_3, tint_symbol_4);
return;
}