blob: 229ed6ffb14c838089b9a048b63ed56603eef232 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_4703d0() -> f32 {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u, vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_4703d0();
}