| // Copyright 2017 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_ |
| #define SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_ |
| |
| #include <limits> |
| #include <memory> |
| |
| #include "dawn/native/Buffer.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| #include "dawn/native/d3d12/ResourceHeapAllocationD3D12.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| class CommandRecordingContext; |
| class Device; |
| |
| class Buffer final : public BufferBase { |
| public: |
| static ResultOrError<Ref<Buffer>> Create(Device* device, |
| const UnpackedPtr<BufferDescriptor>& descriptor); |
| |
| ID3D12Resource* GetD3D12Resource() const; |
| D3D12_GPU_VIRTUAL_ADDRESS GetVA() const; |
| |
| bool TrackUsageAndGetResourceBarrier(CommandRecordingContext* commandContext, |
| D3D12_RESOURCE_BARRIER* barrier, |
| wgpu::BufferUsage newUsage); |
| void TrackUsageAndTransitionNow(CommandRecordingContext* commandContext, |
| wgpu::BufferUsage newUsage); |
| |
| bool CheckAllocationMethodForTesting(AllocationMethod allocationMethod) const; |
| bool CheckIsResidentForTesting() const; |
| |
| MaybeError EnsureDataInitialized(CommandRecordingContext* commandContext); |
| ResultOrError<bool> EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext, |
| uint64_t offset, |
| uint64_t size); |
| MaybeError EnsureDataInitializedAsDestination(CommandRecordingContext* commandContext, |
| const CopyTextureToBufferCmd* copy); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| private: |
| Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor); |
| ~Buffer() override; |
| |
| MaybeError Initialize(bool mappedAtCreation); |
| MaybeError InitializeHostMapped(const BufferHostMappedPointer* hostMappedDesc); |
| MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override; |
| void UnmapImpl() override; |
| void DestroyImpl() override; |
| bool IsCPUWritableAtCreation() const override; |
| MaybeError MapAtCreationImpl() override; |
| void* GetMappedPointer() override; |
| |
| MaybeError MapInternal(bool isWrite, size_t start, size_t end, const char* contextInfo); |
| |
| MaybeError InitializeToZero(CommandRecordingContext* commandContext); |
| MaybeError ClearBuffer(CommandRecordingContext* commandContext, |
| uint8_t clearValue, |
| uint64_t offset = 0, |
| uint64_t size = 0); |
| |
| ResourceHeapAllocation mResourceAllocation; |
| bool mFixedResourceState = false; |
| D3D12_RESOURCE_STATES mLastState = D3D12_RESOURCE_STATE_COMMON; |
| ExecutionSerial mLastUsedSerial = std::numeric_limits<ExecutionSerial>::max(); |
| |
| D3D12_RANGE mWrittenMappedRange = {0, 0}; |
| void* mMappedData = nullptr; |
| |
| std::unique_ptr<Heap> mHostMappedHeap; |
| wgpu::Callback mHostMappedDisposeCallback = nullptr; |
| raw_ptr<void, DisableDanglingPtrDetection> mHostMappedDisposeUserdata = nullptr; |
| }; |
| |
| } // namespace dawn::native::d3d12 |
| |
| #endif // SRC_DAWN_NATIVE_D3D12_BUFFERD3D12_H_ |