commit | 3de551df709758f916518ce434e765de0184a4ee | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Aug 14 00:56:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 14 00:56:20 2024 +0000 |
tree | bce3646a41b19a079043b722928530b75aa868a0 | |
parent | f8964ec375160d63fd0ca3a8d04f7073bd717200 [diff] |
[benchmark] Convert SPIR-V when generating header Update the benchmark header generation script to invoke Tint to convert SPIR-V shaders to WGSL, and have it always generate the header at the checked-in location. Remove the GN target (because outputs cannot be in the source directory), but leave the CMake target for convenience. Bug: 42251293 Change-Id: I29baafa4890604540050fa02a023f6796f5b0b9b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202359 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.