commit | da469725d558ee587fbbd4d1a5a6d5b52015c41c | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Apr 23 04:41:32 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 23 04:41:32 2025 -0700 |
tree | edcd650fef0c593c3ee7330bab936d9faf10295f | |
parent | bdde2b776987ef15fc815e1f18dbbfd9284c201c [diff] |
[dawn][native] Add end2end tests of BGLArraySize They pass with the Metal backend without any change to the API calls, the support of binding_array in Tint's MSL output was sufficient. Bug: 393558555 Change-Id: I30a5919044854f345a34f8ab2008cf2419361710 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/236735 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.