Roll third_party/webgpu-cts/ 559c806e5..62389bc77 (29 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/559c806e5bf5..62389bc770bb
 - 62389b Add compat mode testing to the PR checklist (#3425)
 - 55e6ee Revert "Add shared worker support (#3345)" (#3428)
 - 98673c wgsl: Add workgroupUniformLoad execution tests (#3427)
 - 8dc82d Validate address space layout constraints (#3426)
 - 789eaa op: 1D and 3D read-only storage textures (#3422)
 - 7b71d6 [shader] Add tests for ptr parameters, used by builtins.
 - 500dfa Add timing information to server CTS runner
 - cdb6b2 Add shared worker support (#3345)
 - bc24ce Compat: Skip new storage texture rg32 tests (#3421)
 - 39273f op: read-only storage textures in vertex shader (#3420)
 - 973d8f op: read-only storage textures in fragment shader (#3418)
 - 7cdae7 op: bgra8unorm as read-only storage texture format (#3417)
 - 8a9294 Add recommended extensions to code-workspace (#3414)
 - a60062 Validation tests for unary address-of and indirection (#3410)
 - b895d8 Remove deprecated .copySrc
 - 69d0b8 Refactor deprecated .copySrc/copyDst in image_copy.ts
 - a3ed6a Remove deprecated .sampleType
 - 429c1c Refactor deprecated .sampleType in builtin,textureDimensions:*
 - 09c169 Refactor deprecated .sampleType in TexelView+findFailedPixels
 - c66a69 Refactor deprecated .sampleType in several tests
 - 3f3c5c Refactor deprecated .sampleType in validation,render_pipeline,*
 - 951684 [shader/execution] Fixes for `textureDimensions()`
 - ce6707 Add force fallback adapter option (#3403)
 - 7ad3a9 fix comment
 - b03d6d Test fragment_input @builtin(sample_mask) (#3404)
 - ec9a1b [shader/execution] Implement textureDimensions()
 - 042639 Tests for intra-invocation coherence of storage textures (#3402)
 - 631bae fragment builtins: document missing test, or other places to find them
 - 88a9fb Fix nits (#3396)

Created with './tools/run cts roll'

Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: I08fb91143dea92e5d64c01e945232fe0464d486d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/176780
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
6 files changed
tree: f1d21bdb0ddb7de5eb5afe615bdab6966c00e4fe
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.